openreachtech/hora-skills-ort-furo/hof-animation

Claude Code and agent skill by openreachtech/hora-skills-ort-furo

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UI animation conventions for a Furo/Nuxt app — deciding whether and why an element animates, picking easing from the --transition-timing-* tokens, and the entry/popover/tooltip/blur techniques that keep motion feeling responsive. Use when adding transitions, animating component entry/exit, or polishing popovers, tooltips, and state changes.

Install

npx vskill@latest install openreachtech/hora-skills-ort-furo/hof-animation

SKILL.md

UI Animation

Motion in this app exists to serve the interface, never to decorate it. Before adding a transition, decide whether the element should animate at all and why; then pick the technique that fits. Every animation is built from design tokens and .unit-* scoped styles — the same rules as [[hof-css]] apply, and animate only transform/opacity so the compositor does the work.

Priorities: responsiveness, clear purpose, GPU-friendly properties, motion that goes unnoticed because it feels right.

Deciding

TopicDescriptionReference
PurposeEvery animation must answer "why does this animate?" — the valid purposes, and when to skip motion entirelypurpose
EasingChoosing between the `--transition-timing-ease-inoutin-out` tokens by whether the element enters, exits, moves, or changes coloreasing

Techniques

TopicDescriptionReference
Entry scaleNever animate from scale(0) — start from scale(0.95) with opacity so entrances don't appear from nothingentry-scale
Popover originMake popovers scale from their trigger with transform-origin, not from center (modals stay centered)popover-origin
Tooltip instancingDelay the first tooltip, then open adjacent tooltips instantly with no animationtooltip-instancing
Blur maskingAdd a subtle filter: blur() to mask an imperfect crossfade between two statesblur-masking

Security

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