osidemedia/higgsfield-ai-prompt-skill/higgsfield-cinema
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Guides users through professional filmmaking workflows in Higgsfield Cinema Studio, including creating multi-shot sequences, configuring optical stacks, applying color grading, managing Soul Cast AI actors, and structuring per-scene prompts with Director Panel camera movements. Use when the user mentions Cinema Studio, Cinema Studio 2.5, Cinema Studio 3.0, Cinema Studio 3.5, Cinema Studio 4.0 (`cinematic_studio_video_4_0` — its four modes, camera/lens/aperture/era/genre/pacing ids, light presets, color palette), Soul Cast, color grading, multi-shot video, shot sequences, storyboard workflow, Hero Frame, optical stack, keyframe interpolation, Elements system (@Characters/@Locations/@Props), Speed Ramp, Director Panel, Higgsfield Popcorn, Single Shot / Multi-Shot Auto / Multi-Shot Manual modes, Reference Anchor, Smart shot control, or any professional filmmaking workflow inside Higgsfield.
Install
npx vskill@latest install osidemedia/higgsfield-ai-prompt-skill/higgsfield-cinemaSKILL.md
Higgsfield Cinema Studio 2.5
QUICK FACTS
Generated-checked block (scripts/build_index.py verifies anchors). Read the linked sections for full context — these lines are routing aids, not the rules themselves.
- Four Cinema Studio versions are on the platform (2.5 / 3.0 / 3.5 / 4.0) — user-selected, no auto-routing; always detect the version first →
- Cinema Studio 4.0 (
cinematic_studio_video_4_0, CLI workflow schema 2026-09-26): the same four modes asseedance_2_5(t2v / omni_reference / video_edit / video_extension), 480p–1080p, start/end image + image/video/audio refs; the 3.5 enum pills are GONE — camera / lens / aperture / era / genre / pacing are free*_idstrings with no published values, so never invent one → - 4.0 vs 3.5 at the API: no
multi_shots/multi_prompt, nogenreenum, noenhance_prompt;promptnow REQUIRED; audio defaults ON; duration default 5s (range unpublished) → - Hard 512-character prompt cap; 2.5 @ Element chips eat ~80–100 hidden chars each →
- Elements System: define @Characters/@Locations/@Props once, call everywhere →
- 3.5 main UI = three pills (Genre / Style / Camera), each Auto by default — override only with a creative reason →
- 7 confirmed 3.5 genres: General · Action · Horror · Comedy · Noir · Drama · Epic — never invent genre names →
- Style presets: 8 Color Palettes · 6 Lighting · 9 Camera Moveset Styles, or free-form Manual Style →
- Camera axes: 3 bodies · 5 lenses · focal 8/14/35/50/75mm · aperture f/1.4–f/4–f/11; two camera vocabularies coexist — vocabulary follows the selected model →
- Output enums: 7 aspect ratios incl. 21:9 · 480p/720p/1080p · duration 4–15s · Sound On/Off →
- Lead every delivered shot with the one-line settings strip (UI presets ≠ prompt text; never restate strip values in the body) →
- The UI shot counter caps internal cuts — "strictly N shots" must keep N within it (observed cap 4; API exposes no max — UI behavior, verify live) →
- Manual Style = saved ≤2,000-char block of project LAWS (grade, lighting law, texture, performance register); it replaces the preset axes →
- 480p drafts validate the prompt, NOT the take — no seed param; transfer a look via Hero Frame + start/end-frame pinning →
- Resolution matrix has two axes: shot physics × delivery context; 4K-finish pipelines master at model max res in std mode →
- Seedance fast mode cannot output 1080p — drafting in fast then "switching up" silently changes mode AND res →
- Big reference blocks live beside this file: 2.5 + 3.0 per-mode output templates in
references/output-formats-2-5-3-0.md; Motion / Outfit / Palette / Product sheet specs inreferences/reference-sheet-types.md→
Cinema Studio is Higgsfield's professional filmmaking environment — a full production workflow for multi-shot, character-consistent cinematic content. It's fundamentally different from single-clip generation: you're building sequences, not individual videos.
Cinema Studio vs Standard Generation
| Standard Generation | Cinema Studio 2.5 | Cinema Studio 3.0 (Business/Team Plan) | Cinema Studio 3.5 | ||
|---|---|---|---|---|---|
| Output | Single clip | Multi-shot sequence | Multi-shot sequence | Multi-shot sequence | |
| Character consistency | Manual / Soul ID only | Reference Anchor system | @ reference system (up to 9 images) | @ reference system (extends 3.0) | |
| AI actor generation | Not available | Soul Cast — generate actors from parameters (no photos) | Soul Cast — General (2K) / Character (4K) / Location (4K) modes, 0.125 credits | Same Soul Cast surface — see 3.0 | |
| Camera control | Named presets | Director Panel (18 movements) | Director Panel + Smart (auto camera planning) | Camera Settings 4-axis panel (Camera Body / Lens / Focal Length / Aperture) — see Cinema Studio 3.5 section | |
| Optical physics | Not available | Full camera body + lens stack | Not available | Available — restored via Camera Settings panel (different vocabulary from 2.5 — see Cinema Studio 3.5 section) | |
| Color grading | Not available | Built-in suite (temp, contrast, grain, bloom, etc.) | Not available | Available — Color Palette axis in Style Settings panel (8 named palettes) | |
| Shot structure | One prompt = one clip | Up to 6 scenes, 12s total max, per-scene config | Smart (auto) + Custom multi-shot (up to 6 scenes, 15s) | Multi-shot supported — Duration 4s–15s | |
| 3D exploration | Not available | Gaussian splatting — move inside any generated image | Not available | Same as 3.0 (not available) | |
| Batch generation | Not available | Grid generation — up to 16 variations per credit | Not available | Configurable Batch Size (exploration multiplier) | |
| Storyboard | Not available | Higgsfield Popcorn integration | Not available | Same as 3.0 | |
| Speed control | Not available | Speed Ramp (6 modes) | Speed Ramp (7 modes + Bullet Time, Hero Moment) | Not separately tested in this release — see UI for 3.5-specific surface | |
| Genre | Style descriptions | 8 named genres | 7 genres (General, Action, Horror, Comedy, Noir, Drama, Epic) | Manual catalog (General, Action, Horror, Comedy, Noir, Drama, Epic + others surfaced in UI) | |
| Audio | Model-dependent | On/Off | On/Off (native dual-channel stereo) | On/Off (generated alongside video) | |
| Video resolution | Model-dependent | Up to 1080p | Up to 720p (may increase) | 480p / 720p / 1080p (three-tier) | |
| Image resolution | Model-dependent | Up to 4K | Up to 4K (Character/Location) · Up to 2K (General) | Not separately tested in this release | |
| Max video duration | Model-dependent | 12s | 15s | 15s | |
| Aspect ratios | Model-dependent | 6 options | 7 options (+ 21:9 ultrawide) | 7 options (Auto, 16:9, 9:16, 4:3, 3:4, 1:1, 21:9) | |
| Plan requirement | All plans | All plans | Business/Team plan only | Plan availability not separately verified in this release — see Higgsfield plan documentation |
Cinema Studio 4.0 has no column here on purpose. Its API parameter surface isverified (§ Cinema Studio 4.0); its UI, plan gating, duration range and output qualityare not — a column of "unverified" cells would read as data. Use the 4.0 section.
Use Cinema Studio when:
- You need 2+ shots that must feel like the same film
- Character geometry must be locked across cuts
- You want professional optical physics (lens flare, depth of field, sensor grain) — 2.5 only
- You're building a short film, branded content, or any sequence longer than one clip
Stick with standard generation when:
- Single clip is sufficient
- Speed matters more than consistency
- Exploring ideas before committing to a full sequence
⚠ Version Detection — Ask First
Before generating any Cinema Studio output, always ask the user:
Which Cinema Studio are you in — 2.5, 3.0, 3.5, or 4.0?
If the user has already stated their version (e.g., "I'm using 3.0" or "Cinema Studio 3.0"), remember it and don't ask again. But never assume — the versions have fundamentally different feature sets.
Why this matters:
- 2.5 has optical physics (camera body + lens stack), color grading, 3D Mode, grid generation
- 3.0 has none of those — outputting them wastes the user's time and causes confusion
- 3.0 has features 2.5 doesn't: native audio, Smart shot control, 21:9 ultrawide, 15s duration
- 3.5 brings back a camera panel with its own vocabulary, plus named Style presets (§ Cinema Studio 3.5)
- 4.0 replaces the 3.5 preset enums with opaque
*_idvalues and adds editing + extension modes (§ Cinema Studio 4.0) — a 3.5 settings strip is not a 4.0 settings strip - Speed Ramp options differ between versions
- Genre lists differ between versions
Once the version is known, use ONLY that version's output format and feature set. Never mix features from one version into output for the other.
The 10-Step Cinema Studio 2.5 Workflow
Cinema Studio 2.5 extends the pipeline in both directions: pre-production (Soul Cast + location prompt) before generation, and post-production (color grading) after.
Elements System — Define Once, Call Everywhere
Elements are Cinema Studio's reusable asset library. Create a Character, Location, or Prop once and reference it with @ in any subsequent prompt.
Three element types:
| Type | What it stores | Call with | |
|---|---|---|---|
| Character | Person, appearance, costume | @CharacterName | |
| Location | Environment, setting, atmosphere | @LocationName | |
| Prop | Object, vehicle, specific item | @PropName |
Creation workflow:
- Open Elements panel → New Element → choose type
- Upload reference image(s)
- Name the element (this becomes the
@tag) - Add description (appearance details, key features)
- Save → now available across all shots in this project
Per-Character Emotion: In Multi-Shot mode, each character can have an emotion setting per scene. The available emotions are:
| Emotion | Effect | |
|---|---|---|
| Joy | Smiling, warm expression, positive energy | |
| Fear | Wide eyes, tense posture, defensive body language | |
| Surprise | Raised brows, open mouth, alert stance | |
| Sadness | Downcast eyes, slumped posture, muted energy |
Set emotion per character per scene in the UI — this keeps expression changes out of the prompt field and lets the model handle the subtlety of facial animation.
@ tag rule — use exactly what the user provides, nothing more Only use @ tags for Elements the user has explicitly given you in this conversation. If they give you @Marcus but no location or prop tags, write the location and props as plain description. Never invent or assume @ tags for anything the user hasn't named. Each @ tag the user gives you = they have that Element set up. Silence = they don't.
No Elements provided — write everything as description:
User provides @Sarah only — use it, describe the rest:
User provides @Sarah, @DowntownAlley, @LeatherBriefcase — use all three:
This is the start of the file. Read the full SKILL.md on GitHub.
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Source
- SKILL.md in the repositoryCheckingskills/higgsfield-cinema/SKILL.md
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