Skill v1.0.1
currentAutomated scan100/100+2 new
version: "1.0.1" name: higgsfield-shotlist-director description: "Turns a brief, script, scene breakdown, treatment, or story idea into ONE connected director's shotlist for Seedance 2.0 — a single editable HTML artifact with a global Style Prefix, an @-asset glossary, and named per-scene prompts (1a, 1b, 2a…) each in Style → Characters → Scene → CUT 1..N form. Use whenever the user says 'make a shotlist', 'break this script into prompts', 'generate Seedance prompts for this ad/film', 'turn this brief into a shot list', 'director's shotlist', or wants many connected scene prompts rather than one. Also use to revise an existing shotlist (edit-once-propagates: 'change the style prefix everywhere', 'rewrite scene 4', 'split prompt 6'). Each prompt targets 15s; longer scenes split across 1a/1b/1c under one scene number." user-invocable: true metadata: tags: [higgsfield, seedance, seedance-2.0, shotlist, director, style-prefix, ad, commercial, artifact, html] version: 1.0.0 updated: 2026-06-27 parent: higgsfield
Higgsfield Shotlist Director
Turn a brief into one connected shotlist — not a pile of separate prompts. The deliverable is a single editable HTML artifact the user opens in a browser, ticks scenes off as they shoot, and comes back to you to revise. This is the artifact-shaped workflow a fully-AI commercial actually runs on: lock a global look once, declare the cast/props/locations once, then emit named per-scene prompts that all inherit both.
This skill is the connected layer on top of `higgsfield-seedance`. It doesnot reinvent the prompt grammar — every per-scene prompt obeys the six-slotformula and the Prompt-Craft Laws in../higgsfield-seedance/SKILL.md, andevery prompt is preflight-linted before delivery. What this skill adds is thedocument: the global Style Prefix, the@-glossary, the per-scene numbering,and the edit-once / per-scene-override semantics that keep 25 prompts in sync.
QUICK FACTS
- Output = one self-contained HTML file (inline CSS/JS, no deps), not loose prompts →
- Three structural layers, top to bottom: Global Style Prefix → `@`-asset glossary → named per-scene prompts →
- Per-scene prompt law:
Style → Characters → Scene → CUT 1..N; each prompt targets 15s; split long scenes as3a/3b/3c→ - Edit-once-propagates: change the prefix once → it changes in every prompt; per-scene override lets one scene break the global look →
- Differentiators over a bare shotlist generator: preflight linter, reference-role lanes, Elements `@`-auto-attach, failure-mode awareness, acceptance-rate logging →
- English prompt text only (Seedance expects English), even if the user writes in another language →
What you produce
A single shotlist.html (saved to the user's outputs and presented). It is self-contained — inline CSS, inline JS, zero external dependencies — so the user can open it offline and it just works. Structure:
- Title bar — project name (infer from the brief; "Untitled" if unclear).
- Global Style Prefix — collapsible block at top, applied to every prompt.
- `@`-asset glossary — the cast/props/locations declared once.
- Scene list — numbered scenes, each with a checkbox (progress saved in
localStorage), a one-line scene description, and one or more copy-ready prompt blocks (Prompt 3a · 15s, Prompt 3b · 15s).
- A short "how to use" note (checkboxes auto-save; ask Claude to revise).
The Style Prefix appears once in the collapsible block and is prepended verbatim to every prompt's copy-block — so the user copies one prompt into Seedance and it works standalone, no reassembly.
The three layers
1. Global Style Prefix
A single style block glued to every prompt in the document — edit it once and it changes everywhere. It locks the film's global look: format/resolution, lighting doctrine, colour ratio, lens/shutter, skin realism, acting register, physics, composition, continuity, frame rate, and audio convention.
Ship the reusable fill-in-the-blanks block from `../../templates/seedance/global-style-prefix.md`. Always check the conversation first — if the user pasted a custom prefix, use that one verbatim. Otherwise use the template default.
2. @-asset glossary
Declare every recurring asset once, with a stable @-name, then register each under Elements in Higgsfield with the same name so pasting a prompt auto-attaches the right images:
@hero — main character @boss — side character@headphones — product @sneakers · @bag · @skydancer — props@kitchen · @stadium · @street — locations@s_hero — athletic-look hero @s_hero_wet — sweaty post-run hero@music_track (audio_1.wav) — motion locks to this beat@street_schematic (image_1.png) — top-down position map
The slot→role discipline (@Image1 = character, @Image2 = costume, @Audio1 = rhythm…) comes from ../higgsfield-seedance/SKILL.md § Reference Roles → Per-Image Role Convention. Multi-state variants get their own locked entry (@s_hero_wet), built on purpose up front — asking the model to "sweat him up" later makes it improvise and the face drifts.
3. Named per-scene prompts
Every scene is numbered (1, 2, 3…) and split into named 15-second prompts (1a, 1b, 2a). One checkbox per scene, even when split across 3a/3b/3c.
Per-scene prompt law
Every prompt follows this exact order, top to bottom:
[STYLE PREFIX — full block, verbatim (or the per-scene override)]Characters:[Only the characters in this prompt. @names + locked physical descriptors +carried state — wet hair from the prior scene, strap on one shoulder, samewardrobe unless it changed on screen.]Scene:[1–2 sentences. Where, when, and the geo-spatial blocking — where each charactersits relative to the location and to each other. "Hero at the kitchen island,back to camera; the moka pot is on the left burner."]CUT 1 — [framing, lens/FOV, camera move]:[Beat-accurate action: gesture, eye-line, breath, micro-pause; what the cameradoes; what the light does; diegetic SFX if relevant.]CUT 2 — …
Each prompt targets 15s (Seedance generates a fixed-length clip — design the cuts to fill it, don't pad with dead air). Most 15s prompts hold 1–3 cuts. If a scene runs longer, split it across 3a/3b/3c, each its own 15s block with the full Style Prefix and Characters block, continuity holding across them.
Beat-by-beat choreography, not "he dances." Generic motion verbs mean nothing to Seedance — spell the move out: "two crisp head nods on the beat, shoulders rolling back one at a time, a soft knee-dip, a loose finger-snap, finishing on a quarter-spin." (Full pattern: ../../templates/10-dance-music-performance.md.)
Match-cut via a repeated anchor action. When independently-generated scenes must cut together, end and begin neighboring scenes on the same gesture (the ear-cup tap) — the reused motion lets them "cut on action" most of the time.
Edit-once and per-scene override
Talk to the user's revisions like an editor of one connected document, never 20 loose chats:
- "Edit prompt 1a, do X" → change only that prompt.
- "Change the style prefix to Y, apply everywhere" → propagate to every
prompt's copy-block in one pass.
- Per-scene override → one scene can break the global look. Replace just that
prompt's Style Prefix lighting line (e.g. Scene 2 stadium: "bright, genuinely sunny midday, strong frontal sun, deep blue sky, hard-edged shadows") while every other scene keeps the soft global prefix. The override is a local edit to one prompt's prefix, not a change to the global block.
When revising, re-render the same HTML file with the change applied — don't describe the change in chat. Preserve scene numbering where possible (don't renumber everything for a one-prompt edit), preserve the Style Prefix unless told to change it. The user's checkbox state survives via localStorage keyed by scene number, so stable numbering = no lost progress.
What makes this outclass a bare generator
A plain "script → prompts" generator stops at the document. This skill is wired into the rest of the repo, which is the whole point:
- Preflight every prompt. Before delivering the shotlist, run each prompt's
copy-block through the linter — python3 scripts/seedance_lint.py --preflight --model seedance_2_0 "<prompt>" (../higgsfield-seedance/SKILL.md § Pre-flight Linter). Real names, brand/IP, age markers, conflicting instructions, shot- count drift, and out-of-enum aspect/resolution/mode are caught before the user burns credits. A shotlist of 25 prompts is 25 chances to ship a flagged one.
- Reference-role lanes. The
@-glossary uses the stable slot→role
convention so @Image1 = character holds across all 25 prompts and nobody re-checks which face the model expects at shot 47.
- Failure-mode awareness. Flag high-risk shots at authoring time (reflections,
same-character doubles, crowds, compound camera moves, door-entry geometry) per ../higgsfield-seedance/ENGINE-RULES.md and ../higgsfield-seedance/FAILURE-MODES.md, rather than letting them silently break a scene.
- Acceptance-rate honesty. The finished ad is the best few seconds out of
many takes — keep candidates, test in motion, lock the winner, and log kept/rejected outcomes to the ledger (higgsfield-recall). The shotlist is the plan; iteration is still the skill.
- Audio as a driver. When a
@music_tracklocks the choreography, write the
beat-sync mapping per ../higgsfield-audio/SKILL.md § Audio as a Conditioning Input; keep the prompt body diegetic-only and layer score in post.
Workflow
- Read the brief as a director, not a transcriber. Find the dramatic shape —
where each scene turns, lands, and breathes.
- Lock the Style Prefix. Custom from the conversation, or the template
default.
- Build the `@`-glossary. One entry per recurring asset; multi-state variants
get their own locked entry.
- Block the scenes. Number them; decide how many 15s prompts each beat needs
(honest assessment — a 40s confession is 5a/5b/5c).
- Write each prompt in the per-scene law (Style → Characters → Scene → CUT
1..N), in English even if the user wrote in another language.
- Preflight every prompt and flag high-risk shots.
- Generate the HTML (skeleton below) and present it.
- On revisions, re-render the file with edits applied; preserve numbering.
HTML skeleton
Self-contained, dark directing-room aesthetic. Inline everything. Checkbox state persists in localStorage; each prompt has a Copy button; the Style Prefix is in a collapsible block at the top and prepended to every prompt's <pre>.
<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>{{PROJECT_TITLE}} — Director's Shotlist</title><style>:root{--bg:#0e0e10;--panel:#17171a;--panel-2:#1d1d21;--border:#2a2a30;--text:#e8e8ea;--dim:#9a9aa2;--accent:#d4a259;--done:#4ade80}*{box-sizing:border-box} body{margin:0;background:var(--bg);color:var(--text);font-family:-apple-system,system-ui,sans-serif;line-height:1.5;padding:32px 24px 80px}.container{max-width:980px;margin:0 auto} h1{font-size:28px;margin:0 0 4px}.howto,details.style-prefix,.scene{background:var(--panel);border:1px solid var(--border);border-radius:8px;padding:14px 18px;margin-bottom:18px}details.style-prefix summary{cursor:pointer;font-weight:600;color:var(--accent)}pre{white-space:pre-wrap;font-family:"SF Mono",Menlo,monospace;font-size:12.5px;margin:0}.scene-header{display:flex;gap:12px;align-items:flex-start;margin-bottom:14px}.scene-num{font-weight:700;color:var(--accent);min-width:48px}.scene.done .scene-desc{text-decoration:line-through;color:var(--dim)}.prompt-block{background:var(--panel-2);border:1px solid var(--border);border-radius:6px;margin-top:12px;overflow:hidden}.prompt-label{display:flex;justify-content:space-between;padding:8px 14px;border-bottom:1px solid var(--border);font-size:12px;color:var(--dim);text-transform:uppercase}.copy-btn{background:transparent;color:var(--accent);border:1px solid var(--border);border-radius:4px;padding:4px 10px;font-size:11px;cursor:pointer}.copy-btn.copied{color:var(--done);border-color:var(--done)}pre.prompt{padding:14px 16px}</style></head><body><div class="container"><h1>{{PROJECT_TITLE}}</h1><div class="howto">Tick scenes as you finish — progress saves automatically.Copy any prompt (Style Prefix + Characters + Scene + Cuts). Ask Claude to revise.</div><details class="style-prefix"><summary>Global Style Prefix (applied to every prompt)</summary><pre>{{STYLE_PREFIX_TEXT}}</pre></details>{{SCENES_HTML}}</div><script>document.querySelectorAll('.scene input[type=checkbox]').forEach(cb=>{const k='shotlist-scene-'+cb.dataset.scene+'-done';if(localStorage.getItem(k)==='1'){cb.checked=true;cb.closest('.scene').classList.add('done')}cb.addEventListener('change',()=>{localStorage.setItem(k,cb.checked?'1':'0');cb.closest('.scene').classList.toggle('done',cb.checked)})});document.querySelectorAll('.copy-btn').forEach(b=>b.addEventListener('click',()=>{const p=b.closest('.prompt-block').querySelector('pre.prompt');navigator.clipboard.writeText(p.textContent).then(()=>{b.classList.add('copied');const t=b.textContent;b.textContent='Copied';setTimeout(()=>{b.classList.remove('copied');b.textContent=t},1500)})}));</script></body></html>
Each scene block in {{SCENES_HTML}} (one checkbox per scene, data-scene = scene number as a string):
<div class="scene"><div class="scene-header"><input type="checkbox" data-scene="3"><div class="scene-num">3.</div><div class="scene-desc">Hero grooves across the kitchen — the world goes quiet.</div></div><div class="prompt-block"><div class="prompt-label"><span>Prompt 3a · 15s</span><button class="copy-btn">Copy</button></div><pre class="prompt">[FULL PROMPT — Style Prefix verbatim, then Characters, Scene, CUT 1, CUT 2…]</pre></div><div class="prompt-block"><div class="prompt-label"><span>Prompt 3b · 15s</span><button class="copy-btn">Copy</button></div><pre class="prompt">[FULL PROMPT for the second 15s chunk of scene 3]</pre></div></div>
Related skills
higgsfield-seedance— the prompt grammar this skill emits (six-slot formula,
Prompt-Craft Laws, Reference Roles, preflight linter, engine + failure modes)
higgsfield-pipeline— upstream multi-shot production planning the shotlist
slots into
higgsfield-audio—@music_trackbeat-sync + diegetic-only conventionhiggsfield-soul— locked character sheets the@-glossary points athiggsfield-recall— log kept/rejected take outcomes as you shoot the list../../templates/seedance/global-style-prefix.md— the reusable prefix block +
a per-scene override example