patleeman/neon-pilot/auto-mode

Claude Code and agent skill by patleeman/neon-pilot

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Use when you have a goal to work toward across multiple turns, or when the user asks you to own a task and keep going without waiting for input.

Install

npx vskill@latest install patleeman/neon-pilot/auto-mode

SKILL.md

Goal Mode

Use this skill when you have a sustained objective that may span multiple turns.

Goal mode is a single active objective. The system injects the current objective into continuation turns and automatically schedules another turn while the goal is active.

How it works

  1. `goal(objective: "...")` — enable goal mode or replace the active objective.
  2. `goal(status: "pause")` — pause the active objective without losing it.
  3. `goal(status: "resume")` — resume a paused objective.
  4. `goal(status: "complete")` — disable goal mode when the objective is met.

The system automatically schedules a visible goal-continuation block after each turn while the goal is active, then uses it to trigger the next turn.

Rules

  • Do not create a goal for every ordinary request — only for sustained multi-turn tasks.
  • Calling goal with an objective while goal mode is active replaces the objective and keeps goal mode running.
  • If the goal needs to wait, schedule a conversation deferred resume, then call goal with status: "pause". Include instructions in the deferred resume prompt to call goal with status: "resume" when work should continue.
  • Mark the goal complete with goal { status: "complete" } only when the objective is actually achieved.
  • The system's continuation prompt already includes the current objective.

Safety guards

If goal-mode turns produce no tool calls for two consecutive turns, goal mode is disabled with stopReason: "no progress" so it cannot spin forever. Starting, updating, or completing a goal resets this.

Queued continuations are cancelled or ignored when the goal changes or completes, and duplicate completion calls are treated as no-ops. Completing a goal does not abort the current turn; it prevents the agent-end scheduler from queuing another continuation. Turn-end events only update progress counters, so tool-heavy runs cannot stack stale continuations before completion. Goal mode should end quietly once the objective is complete.

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
23
Repository forks
2
7-day trend score
0

Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.

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