pjt222/agent-almanac/behavioral-modification

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Address unwanted dog behaviors through desensitization, counter-conditioning, and management. Covers reactivity (to dogs, people, sounds), separation anxiety, resource guarding, excessive barking, and leash pulling using force-free methods with systematic threshold management. Use when a dog shows reactivity toward other dogs, people, or stimuli; when separation anxiety causes destructive behavior or vocalization; when resource guarding is present; or when behaviors like excessive barking or leash pulling interfere with daily life — after basic obedience is established.

Install

npx vskill@latest install pjt222/agent-almanac/behavioral-modification

SKILL.md

Behavioral Modification

Address unwanted dog behaviors through desensitization, counter-conditioning, and environmental management.

When to Use

  • A dog shows reactivity (lunging, barking, growling) toward other dogs, people, or stimuli
  • Separation anxiety manifests as destructive behavior, vocalization, or house soiling when left alone
  • Resource guarding: the dog stiffens, growls, or snaps when approached while eating or holding an object
  • Excessive barking, jumping, pulling on leash, or other behaviors that interfere with daily life
  • After basic obedience is established — behavioral modification builds on foundation commands

Inputs

  • Required: A specific unwanted behavior to address (not "the dog is bad" but "the dog lunges at other dogs on leash")
  • Required: The dog's threshold distance or trigger level (how close/intense before the behavior starts)
  • Optional: History of the behavior (when it started, what triggers it, what makes it worse)
  • Optional: High-value treats that the dog will eat even when mildly stressed
  • Optional: Veterinary clearance (rule out pain or medical causes for behavior changes)

Procedure

Step 1: Identify and Define the Behavior

Precision matters — vague descriptions lead to vague interventions.

text
Behavior Analysis (ABC Model):
+-------------+------------------------------------------+
| Component | Define Specifically |
+-------------+------------------------------------------+
| Antecedent | What happens BEFORE the behavior? |
| (Trigger) | e.g., "sees another dog within 30 feet" |
+-------------+------------------------------------------+
| Behavior | What EXACTLY does the dog do? |
| | e.g., "stiffens, stares, then lunges and |
| | barks" |
+-------------+------------------------------------------+
| Consequence | What happens AFTER the behavior? |
| | e.g., "owner pulls the dog away; the |
| | other dog leaves" (behavior is reinforced |
| | because the trigger goes away) |
+-------------+------------------------------------------+
Threshold Mapping:
- At what distance/intensity does the dog first notice the trigger? (alert)
- At what distance/intensity does the dog become unable to take treats? (over threshold)
- The working zone is BELOW threshold — where the dog notices but can still think

Got: A precise behavior definition with identified trigger, threshold distance, and current consequence pattern.

If fail: If the behavior seems to have no consistent trigger, keep a log for one week: date, time, context, behavior, consequence. Patterns often emerge that are not obvious in the moment.

Step 2: Choose the Intervention Strategy
text
Strategy Selection:
+----------------------------+-----------------------------------+-----------------+
| Behavior | Primary Strategy | Timeline |
+----------------------------+-----------------------------------+-----------------+
| Reactivity (dogs/people) | Desensitization + counter- | 4-12 weeks |
| | conditioning (DS/CC) | |
+----------------------------+-----------------------------------+-----------------+
| Separation anxiety | Graduated absence protocol + | 6-16 weeks |
| | management | |
+----------------------------+-----------------------------------+-----------------+
| Resource guarding | Trade-up protocol + | 4-8 weeks |
| | approach desensitization | |
+----------------------------+-----------------------------------+-----------------+
| Excessive barking | Identify function → teach | 2-6 weeks |
| | alternative behavior | |
+----------------------------+-----------------------------------+-----------------+
| Leash pulling | Penalty yards (stop when | 2-4 weeks |
| | pulling) + reward position | |
+----------------------------+-----------------------------------+-----------------+

Got: A specific strategy selected for the identified behavior.

If fail: If the behavior is severe (biting with contact, extreme panic, self-harm), refer to a certified applied animal behaviorist (CAAB) or veterinary behaviorist (DACVB). This skill covers moderate behavioral issues, not clinical cases.

Step 3: Execute Desensitization and Counter-Conditioning

The core protocol for reactivity and fear-based behaviors.

text
DS/CC Protocol:
1. FIND the threshold: position the dog where the trigger is visible
but the dog is still calm enough to eat treats
2. MARK and TREAT: trigger appears → mark → treat → treat → treat
(classical conditioning: trigger predicts good things)
3. CRITERIA: the dog should be:
- Able to eat treats
- Ears relaxed or neutral (not pinned forward)
- Loose body posture
- Able to look at the trigger and then look back at the handler
4. DECREASE DISTANCE gradually:
Session 1: 50 feet from trigger
Session 3: 45 feet
Session 5: 40 feet
(Only decrease when the dog is consistently relaxed at current distance)
5. SESSION STRUCTURE:
- 5-15 minutes maximum
- 3-5 trigger exposures per session
- End BEFORE the dog goes over threshold
- If the dog goes over threshold, increase distance immediately
and end on a calmer note
6. PROGRESS INDICATORS:
- Dog looks at trigger, then immediately looks at handler ("check-in")
- Dog's threshold distance decreases over sessions
- Recovery time after exposure shortens
- Dog's body language at threshold becomes more relaxed

Got: Over weeks, the dog's threshold distance decreases and emotional response to the trigger shifts from fear/aggression to neutral or positive.

If fail: If no progress after 3-4 weeks of consistent sessions, reassess: (1) are you working below threshold? (2) are the treats high-value enough? (3) is the trigger exposure too frequent outside of training (flooding undoes DS/CC)? (4) consider consulting a professional.

Step 4: Manage the Environment

Training changes behavior over time. Management prevents rehearsal now.

text
Management Strategies:
+----------------------------+------------------------------------------+
| Behavior | Management During Training Period |
+----------------------------+------------------------------------------+
| Dog reactivity | Walk at off-peak hours; cross the street |
| | when another dog approaches; use visual |
| | barriers (parked cars, bushes) |
+----------------------------+------------------------------------------+
| Separation anxiety | Do not leave the dog alone beyond their |
| | current tolerance; use daycare, pet |
| | sitter, or take the dog with you |
+----------------------------+------------------------------------------+
| Resource guarding | Do not approach while eating; trade up |
| | from a distance; manage access to |
| | high-value items |
+----------------------------+------------------------------------------+
| Excessive barking | Block visual triggers (frosted window |
| | film); provide enrichment; address |
| | underlying cause (boredom, anxiety) |
+----------------------------+------------------------------------------+
Every rehearsal of the unwanted behavior strengthens it.
Management prevents rehearsal while training builds the new response.

Got: The unwanted behavior is not being practiced outside of controlled training sessions.

If fail: If management is impossible (e.g., cannot avoid all dog encounters), reduce training criteria to match reality. Some environmental exposure is unavoidable; ensure training sessions provide a strong enough counter-experience.

Validation

  • [ ] The behavior was defined precisely using the ABC model
  • [ ] Threshold distance was identified before starting DS/CC
  • [ ] Training was conducted consistently below threshold
  • [ ] Treats were high-value enough for the dog to eat in the presence of the trigger
  • [ ] Sessions were 5-15 minutes, ending before the dog went over threshold
  • [ ] Environmental management prevented behavior rehearsal outside training
  • [ ] Progress indicators (check-ins, reduced threshold distance) are being tracked

Pitfalls

  • Working over threshold: The single most common error. If the dog cannot eat treats, you are too close. Move back
  • Inconsistency: DS/CC requires regular sessions (3-5 per week minimum). Sporadic training produces sporadic results
  • Flooding: Forcing the dog to endure the trigger at close range does not "get them used to it" — it traumatizes and worsens the behavior
  • Punishment: Correcting a reactive dog (leash pop, yelling "no") suppresses the warning signals but increases the underlying emotion. The dog learns to bite without warning
  • Expecting linear progress: Behavioral modification has plateaus and regressions. A bad session does not erase prior progress. Zoom out and look at the trend over weeks
  • Ignoring medical causes: Pain, thyroid disorders, and neurological issues can all present as behavioral problems. Veterinary clearance is not optional for sudden-onset behavior changes

Related Skills

  • basic-obedience — foundation commands that behavioral modification builds upon; reliable recall is essential for safety

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
20
Repository forks
2
7-day trend score
15

Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

  • Claude Code
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Codex
  • Gemini CLI
  • Cline
  • Amp
  • Roo Code
  • Goose
  • Continue
  • Kilo Code
  • Junie
  • Trae
  • OpenHands
  • Qwen Code
  • AI Agent
  • Tabnine Chat
  • Sourcegraph Cody
  • Amazon Q
  • Firebase Genkit
  • Sweep
  • Devin
  • Phind
  • Mentat
  • Claude Desktop
  • Aider
  • GPT Pilot
  • Plandex
  • bolt.new
  • v0
  • Replit Agent
  • Anse
  • TypingMind
  • BetterChatGPT
  • LibreChat
  • Warp AI
  • Pieces
  • Fig AI
Embed badge
vskill VERIFIED badge
[![vskill VERIFIED](https://verified-skill.com/api/v1/skills/pjt222/agent-almanac/behavioral-modification/badge)](https://verified-skill.com/skills/pjt222/agent-almanac/behavioral-modification)

Something wrong with this skill or its page? Tell us.