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Skill v1.0.0
currentLLM-judged scan100/100playcanvas/create-playcanvas/add-effects
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PublishedSeptember 21, 2026 at 08:35 AM
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version: "1.0.0" name: add-effects description: Use when adding visual effects to a PlayCanvas app, to choose between particle systems, shader chunks, runtime meshes, and post-processing.
Effects
Pick the Engine building block first, then adapt its closest official example with find-examples:
- Particle systems: the
particlesystemcomponent (graphics/particles-*examples). - Custom shading on existing surfaces:
StandardMaterialchunk overrides
(override-shader-chunks), or a ShaderMaterial when the effect needs its own shader pair.
- Procedural or per-frame geometry: a runtime-updated
Meshon arendercomponent
(graphics/mesh-* examples), or WideLineRenderer for lines with width.
- Full-screen effects:
CameraFrame(light-scene). - Gaussian splat effects: the shipped gsplat scripts (
reuse-scripts).
Engine gotchas
CurveSettakes one key array per channel. A flattened array type-checks, then fails at texture
upload.
- Create emitters and meshes at load and reuse them. Fire an emitter with
reset()thenplay();
one-shots use loop: false.
- The first use of a shader stalls a frame. Render each effect once behind a loading screen.
- Animate values with
setParameter, not a per-framematerial.update(). - A lit material on a custom mesh needs normals; otherwise use an unlit material.
Trigger each effect through the app's real inputs, and confirm repeated triggers keep entity counts stable.