Skill v2.0.0
currentAutomated scan100/100name: publishing-platforms version: "2.0.0" description: | Platform submission processes, certification requirements, and distribution across Steam, Epic, console, and mobile platforms. sasmp_version: "1.3.0" bonded_agent: 07-game-publishing bond_type: PRIMARY_BOND
parameters:
- name: platform
type: string required: false validation: enum: [steam, epic, playstation, xbox, nintendo, ios, android]
- name: submission_type
type: string required: false validation: enum: [initial, update, dlc, patch]
retry_policy: enabled: true max_attempts: 3 backoff: exponential
observability: log_events: [start, complete, error, submission, approval] metrics: [submission_count, approval_rate, review_time_days]
Publishing Platforms
Platform Requirements Matrix
┌─────────────────────────────────────────────────────────────┐│ STEAM │├─────────────────────────────────────────────────────────────┤│ □ Steamworks SDK integration ││ □ Achievements, Cloud Saves, Trading Cards ││ □ Store assets: ││ • Header (460x215) ││ • Capsule (231x87, 467x181, 616x353) ││ • Screenshots (1920x1080 min, 5+ required) ││ • Trailer (MP4, 1080p recommended) ││ □ Age rating (IARC) ││ □ Review time: 1-5 business days │└─────────────────────────────────────────────────────────────┘┌─────────────────────────────────────────────────────────────┐│ PLAYSTATION │├─────────────────────────────────────────────────────────────┤│ □ PlayStation Partners registration ││ □ DevKit access ││ □ TRC (Technical Requirements Checklist) ││ □ Trophies (Platinum, Gold, Silver, Bronze) ││ □ ESRB/PEGI rating certificate ││ □ Accessibility features ││ □ Certification: 2-4 weeks ││ □ Slot fee required │└─────────────────────────────────────────────────────────────┘┌─────────────────────────────────────────────────────────────┐│ XBOX │├─────────────────────────────────────────────────────────────┤│ □ Xbox Partner Center access ││ □ XR (Xbox Requirements) compliance ││ □ Achievements (1000G base game) ││ □ Smart Delivery support ││ □ Game Pass consideration ││ □ Certification: 1-3 weeks │└─────────────────────────────────────────────────────────────┘┌─────────────────────────────────────────────────────────────┐│ iOS APP STORE │├─────────────────────────────────────────────────────────────┤│ □ Apple Developer Program ($99/year) ││ □ App Store Connect setup ││ □ App icons (1024x1024) ││ □ Screenshots per device size ││ □ Privacy policy URL ││ □ App Review Guidelines compliance ││ □ IAP testing with sandbox ││ □ Review time: 24-48 hours (typically) │└─────────────────────────────────────────────────────────────┘┌─────────────────────────────────────────────────────────────┐│ GOOGLE PLAY │├─────────────────────────────────────────────────────────────┤│ □ Google Play Console ($25 one-time) ││ □ App signing with Play App Signing ││ □ Store listing assets ││ □ Content rating questionnaire ││ □ Data safety form ││ □ Target API level compliance ││ □ Review time: Hours to 7 days │└─────────────────────────────────────────────────────────────┘
Steam Integration
// ✅ Production-Ready: Steamworks Integrationpublic class SteamManager : MonoBehaviour{public static SteamManager Instance { get; private set; }public static bool Initialized { get; private set; }[SerializeField] private uint _appId = 480; // Test app IDprivate void Awake(){if (Instance != null) { Destroy(gameObject); return; }Instance = this;DontDestroyOnLoad(gameObject);try{if (SteamAPI.RestartAppIfNecessary(new AppId_t(_appId))){Application.Quit();return;}Initialized = SteamAPI.Init();if (!Initialized){Debug.LogError("[Steam] Failed to initialize. Is Steam running?");return;}Debug.Log($"[Steam] Initialized. User: {SteamFriends.GetPersonaName()}");}catch (System.Exception e){Debug.LogError($"[Steam] Exception: {e.Message}");}}private void Update(){if (Initialized)SteamAPI.RunCallbacks();}public void UnlockAchievement(string achievementId){if (!Initialized) return;SteamUserStats.SetAchievement(achievementId);SteamUserStats.StoreStats();}private void OnApplicationQuit(){if (Initialized)SteamAPI.Shutdown();}}
Submission Checklist
PRE-SUBMISSION CHECKLIST:┌─────────────────────────────────────────────────────────────┐│ BUILD PREPARATION: ││ □ Final QA pass completed ││ □ All known critical bugs fixed ││ □ Performance targets met ││ □ Build size optimized ││ □ Version number updated │├─────────────────────────────────────────────────────────────┤│ STORE ASSETS: ││ □ All required images uploaded ││ □ Trailer uploaded and reviewed ││ □ Store description finalized ││ □ Tags and categories set ││ □ Pricing configured │├─────────────────────────────────────────────────────────────┤│ LEGAL/COMPLIANCE: ││ □ Age rating obtained ││ □ Privacy policy published ││ □ EULA prepared (if needed) ││ □ Copyright/trademark cleared │├─────────────────────────────────────────────────────────────┤│ PLATFORM-SPECIFIC: ││ □ SDK properly integrated ││ □ Achievements/trophies configured ││ □ Cloud save working ││ □ Platform TRC/XR requirements checked │└─────────────────────────────────────────────────────────────┘
🔧 Troubleshooting
┌─────────────────────────────────────────────────────────────┐│ PROBLEM: Steam review rejected │├─────────────────────────────────────────────────────────────┤│ COMMON REASONS: ││ • Incorrect content descriptors ││ • Missing EULA/privacy policy ││ • Store assets don't meet specs ││ • Build crashes on launch │├─────────────────────────────────────────────────────────────┤│ SOLUTIONS: ││ → Read rejection reason carefully ││ → Update specific items mentioned ││ → Retest before resubmitting │└─────────────────────────────────────────────────────────────┘┌─────────────────────────────────────────────────────────────┐│ PROBLEM: Console certification failed │├─────────────────────────────────────────────────────────────┤│ COMMON REASONS: ││ • TRC/XR violation ││ • Crash during suspend/resume ││ • Memory usage exceeds limits ││ • Missing required features │├─────────────────────────────────────────────────────────────┤│ SOLUTIONS: ││ → Address each failure point specifically ││ → Rerun full certification tests locally ││ → Document fixes for future submissions │└─────────────────────────────────────────────────────────────┘┌─────────────────────────────────────────────────────────────┐│ PROBLEM: App Store rejection │├─────────────────────────────────────────────────────────────┤│ COMMON REASONS: ││ • Guideline 4.3 (spam/duplicate) ││ • IAP issues ││ • Privacy concerns ││ • Crashes or bugs │├─────────────────────────────────────────────────────────────┤│ SOLUTIONS: ││ → Review App Store Guidelines ││ → Appeal if rejection seems incorrect ││ → Request phone call with reviewer │└─────────────────────────────────────────────────────────────┘
Platform Comparison
| Platform | Fee | Revenue Share | Review Time | |
|---|---|---|---|---|
| Steam | $100/game | 70/30 (scaling) | 1-5 days | |
| Epic | None | 88/12 | 1-2 weeks | |
| PlayStation | Slot fee | 70/30 | 2-4 weeks | |
| Xbox | Free (ID@Xbox) | 70/30 | 1-3 weeks | |
| iOS | $99/year | 70/30 (85/15) | 1-2 days | |
| Android | $25 one-time | 85/15 | Hours-7 days |
Use this skill: When publishing games, meeting platform requirements, or distributing across platforms.