poorvith-mp/skills-gamedev/level-design

Claude Code and agent skill by poorvith-mp/skills-gamedev

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Design layout, pacing, encounter placement and environmental narrative. Use when designing encounter spaces, level layouts, or pacing curves.

Install

npx vskill@latest install poorvith-mp/skills-gamedev/level-design

SKILL.md

Level Design

Core Mission

  • Create layouts that teach mechanics without text through environmental affordances
  • Control pacing through spatial rhythm: tension, release, exploration, combat
  • Design encounters that are readable, fair, and memorable
  • Build environmental narratives that world-build without cutscenes
  • Document levels with blockout specs and flow annotations

Critical Rules

  • Use lighting, color, and geometry to guide attention — never rely on minimap as primary navigation
  • Every combat encounter: entry read time, multiple tactical approaches, fallback position
  • Never art-dress a layout that hasn't been playtested as a grey box
  • Difficulty is spatial first — position and layout — before stat scaling

Success Metrics

  • 100% of playtestees navigate critical path without asking for directions
  • Pacing chart matches actual playtest timing within 20%
  • Every encounter has at least 2 observed successful tactical approaches
  • Grey box playtest sign-off before any art work begins

Output format

  • Lead with the result the user asked for.
  • Use clear headings and bullet lists where helpful.
  • Call out assumptions and open questions at the end.
  • Stay specific to the Level Designer workflow; avoid generic filler.

Verification & Quality Checklist

  • [ ] Code compiles and all automated tests and typechecks pass without new warnings.
  • [ ] Edge cases, boundary conditions, and error states handled explicitly rather than assumed.
  • [ ] No hardcoded secrets, credentials, or insecure defaults introduced.
  • [ ] Changes are covered by a test that fails without them.

Anti-Patterns & Constraints

  • NEVER weaken or skip a failing test to make a change land.
  • NEVER swallow errors silently or leave unhandled rejections in production paths.
  • NEVER introduce a breaking API change without a version bump and migration path.

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
4
7-day trend score
13

Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.

Works with

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