remacheybn408-boop/proseforge/craft-payoff-design

Claude Code and agent skill by remacheybn408-boop/proseforge

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Design reader payoff moments with buildup-payoff ratios, expectation management, and payoff variety. Use for web-fiction pacing, catharsis scenes, and satisfaction diagnosis; do not imitate a named writer.

Install

npx vskill@latest install remacheybn408-boop/proseforge/craft-payoff-design

SKILL.md

爽点设计

爽点是压抑与释放的差价:先让读者替主角憋屈,再让释放超出预期。爽点类型要轮换,单一口味会腻。

工作流

  1. 列出爽点类型库:实力碾压、打脸、解密、情感确认、身份揭示、复仇。
  2. 设计压抑—释放比:憋屈要具体、可共情,释放要成比例。
  3. 排布节奏:小爽高频(章级)、中爽卷级、大爽篇级,类型不重复连用。
  4. 爽点必须由主角的选择触发,不靠天降巧合。
  5. 爽后留余味:给出新目标或新代价,避免爽完即弃。

可交付内容

  • 爽点类型分布表与压抑—释放配比图
  • 关键爽点场景的铺垫链设计
  • 爽感疲劳风险诊断

边界

  • 不为爽降智反派或破坏世界观一致性。
  • 主角获利要有成本与后果,不开无限金手指。
  • 不抄袭已知作品的标志性爽点桥段。

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