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Skill v1.0.0

currentAutomated scan100/100
rexrainbow/phaser3-rex-notes/rexboard-map-generation-and-import
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PublishedOctober 21, 2026 at 07:20 PM
Content Hashsha256:52963076f24c07a8...
Git SHA3910746e4699
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version: "1.0.0" name: rexboard-map-generation-and-import description: "Use this skill when working with RexBoard hexagonMap, HexagonMap helpers, GetHexagonMap, GetParallelogramMap, GetTriangleMap, generated board coordinate sets, create board from tilemap, createBoardFromTilemap, or map-driven createTileTexture workflows. Triggers on: RexBoard hexagonMap, GetHexagonMap, GetParallelogramMap, GetTriangleMap, createBoardFromTilemap, board tilemap import."


RexBoard Map Generation And Import

Use this skill for RexBoard helper APIs that create coordinate sets or derive boards from data.

Use This First

Choose the import/generation path:

NeedUse
Hexagon-shaped coordinate sethexagonMap.hexagon(board, radius)
Triangle-shaped coordinate sethexagonMap.triangle(board, type, height)
Parallelogram coordinate sethexagonMap.parallelogram(board, type, width, height)
Board from Phaser tilemapcreateBoardFromTilemap(tilemap, layers)
Texture for generated tilescreateTileTexture(board, key, ...)

Required Setup

This skill assumes RexBoard setup. Hexagon map helpers need an existing board or logic board because coordinate generation depends on board/grid behavior.

References

Read these only when needed:

  • references/hexagon-map.md: HexagonMap.hexagon, triangle, and parallelogram signatures and coordinate application.
  • references/tilemap-board.md: CreateBoardFromTilemap workflow and layer argument forms.
  • references/map-generation-recipes.md: reduced recipes for hexagon, triangle, parallelogram, and tilemap import.

Core Rules

  • Hexagon map helpers return TileXYType[]; they do not create boards or render tiles.
  • Use board.fit(tileXYArray) when generated coordinates should define board extents.
  • createBoardFromTilemap returns a Board from a Phaser tilemap and selected layers.
  • createTileTexture creates texture assets, not board coordinates or chess placement.
  • Keep generated coordinate sets separate from rendering and gameplay population.

Source File Map

  • plugins/board/hexagonmap/index.d.ts: helper namespace shape.
  • plugins/board/hexagonmap/GetHexagonMap.d.ts: hexagon coordinate helper.
  • plugins/board/hexagonmap/GetTriangleMap.d.ts: triangle coordinate helper.
  • plugins/board/hexagonmap/GetParallelogramMap.d.ts: parallelogram coordinate helper.
  • plugins/board/tilemap/CreateBoardFromTilemap.d.ts: tilemap-to-board helper.
  • plugins/board/texture/CreateTileTexture.d.ts: board tile texture helper.

Related Skills

  • rexboard-grids-and-coordinates: board/grid coordinate behavior.
  • rexboard-board-and-chess: board dimensions, fit, and chess population.
  • rexboard-rendered-tiles-and-pieces: generated tile textures and rendered board objects.

Gotchas

  • createBoardFromTilemap returns a board from a Phaser tilemap; verify layers and tileZ conventions before adding game rules.
  • Hexagon map helpers are exposed as this.rexBoard.hexagonMap.*, not this.rexBoard.add.*.
  • Tilemap import and rendered tile texture workflows overlap; route rendering details to rexboard-rendered-tiles-and-pieces.
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