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Skill v1.0.0

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rexrainbow/phaser3-rex-notes/rexui-components-catalog
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PublishedOctober 21, 2026 at 07:15 AM
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version: "1.0.0" name: rexui-components-catalog description: "Use this skill when choosing RexUI components, browsing the RexUI component catalog, answering which RexUI widget or UI element to use, or routing a RexUI request to the right specialized skill. Triggers on: RexUI components, RexUI catalog, which RexUI widget, RexUI UI elements, choose RexUI component, RexUI factory list."


RexUI Components Catalog

Use this skill as the component selection index for RexUI. It should answer "Which RexUI component should I use?" and then route to the correct specialized RexUI skill for implementation details.

Use This First

For any RexUI request:

  1. Confirm the project has RexUI setup. If not, use rexui-setup-and-factory.
  2. Identify the user's UI intent: layout, basic control, popup, list/table, text/input, skin/state, or interaction.
  3. Read references/component-catalog.md to choose the component and related skill.
  4. Use the specialized skill for config details and recipes.

Routing

User asks forRoute to
Plugin install, this.rexUI, factory namesrexui-setup-and-factory
Rows, columns, grids, wrapping, overlays, nested panelsrexui-layout-sizers
Labels, buttons, tabs, sliders, toggles, settings controlsrexui-basic-widgets
Dialogs, modals, menus, dropdowns, toastsrexui-dialogs-and-popups
Scrollable panels, virtual lists, trees, pages, grid tablesrexui-scroll-lists-and-tables
Rich text, text boxes, editable input, file/color inputrexui-text-and-input
Shapes, backgrounds, states, skins, progress, image boxesrexui-shapes-and-states
Click/tap/press/drag/swipe/pinch/anchor/fade/effectsrexui-interactions-and-effects

Reference

Read references/component-catalog.md for the complete compact selection table.

Read references/high-frequency-demos.md when the user refers to common RexUI demos such as scrollablePanel panel, textbox, yes-no dialog, popup menu, dialog, gridtable, or tabs table.

Selection Rules

  • Default to sizer for ordinary row/column layout.
  • Use gridSizer for known rows and columns.
  • Use fixWidthSizer for wrapping chip/button/tag flows.
  • Use overlapSizer for stacked layers in one rectangle.
  • Use label as the default compound visual unit: background + icon + text + action.
  • Use dialog for custom popups; use confirmDialog only when the intent is confirmation.
  • Use scrollablePanel for composed scrollable UI; use gridTable for many repeated items or virtualized lists.
  • Use states* objects when the visual object itself needs hover/down/disabled state styles.

Gotchas

  • This skill is an index, not a config reference. Do not invent full configs from it alone.
  • Do not trigger on generic UI questions unless the user mentions RexUI, rexUI, or Rex plugin usage.
  • Some factory names have source/type declaration mismatches. For exact factory signatures, use rexui-setup-and-factory/references/factory-map.md and inspect templates/ui/<component>/Factory.js.
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