rexrainbow/phaser3-rex-notes/rexui-interactions-and-effects
- community
Checking that the SKILL.md file is still in the repository.
Use when building Phaser RexUI interactions, gesture behaviors, anchors, fullscreen buttons, touch event blocking, drag/click/tap/press/swipe/pan/pinch/rotate handling, or UI effects such as flip, shake, fade, easeMove, skew, and perspective via this.rexUI.add.* or this.rexUI.*.
Install
npx vskill@latest install rexrainbow/phaser3-rex-notes/rexui-interactions-and-effectsSKILL.md
RexUI Interactions And Effects
Use this skill when RexUI UI objects need input behavior, gesture recognition, screen anchoring, event isolation, or small visual effects.
Use This First
| Need | Prefer | |
|---|---|---|
| Button-like click on one object | this.rexUI.add.click(gameObject, config) | |
| Close a popup by clicking outside it | this.rexUI.add.clickOutside(panel, config) | |
| Tap, double-tap, long press, swipe, pan | tap, press, swipe, pan | |
| Two-finger scale or rotate | pinch and rotate | |
| Make an object draggable | this.rexUI.add.drag(gameObject, config) or this.rexUI.requestDrag(gameObject) | |
| Stop gameplay input under a UI overlay | this.rexUI.add.touchEventStop(gameObject, config) | |
| Keep a panel aligned to viewport resize | anchor config or this.rexUI.add.anchor(gameObject, config) | |
| Toggle fullscreen from an image/button | this.rexUI.add.fullscreenButton(gameObject, config) | |
| Animate opacity or position | this.rexUI.fadeIn, fadeOutDestroy, easeMoveTo, easeMoveFrom | |
| Card flip, impact feedback, temporary skew/perspective | flip, shake, skew, perspective, perspectiveCard |
Core Rules
- Behaviors attach to existing game objects; create and lay out the target first.
- Most behavior factories are under
this.rexUI.add.*, but fade, easeMove, requestDrag, andisInTouchingare methods onthis.rexUIitself. - Use npm import paths such as
phaser4-rex-plugins/templates/ui/ui-plugin.jsin generated app code. Source paths in these notes point to this repository only. - For layout objects, call
.layout()before anchoring, hit testing, clickOutside, flip, skew, perspective, or animation that depends on final bounds. - For pointer-heavy scenes, add extra pointers with
this.input.addPointer(count). Pinch and rotate need at least 2 pointers. - Avoid attaching competing gestures to the same object without a clear priority. Scrollable components already use pointer gestures internally.
- Store behavior instances when they must be enabled, disabled, reused, or cancelled later.
Factory And Helper Boundaries
Use this.rexUI.add.*:
Use this.rexUI.*:
Many RexUI layout/widget objects inherit BaseSizer convenience methods for the common click, click-outside, touching, and bounds-check cases:
Use these methods when the target is already a RexUI sizer/widget and the handler is local to that object. Use explicit this.rexUI.add.click, clickOutside, or inTouching behavior objects when code needs to store the behavior instance, attach to a plain Phaser game object, or share/reconfigure the behavior independently.
Gotcha: fullscreenButton is registered as this.rexUI.add.fullscreenButton(...). Do not use the capitalized type name as the factory call.
Gotcha: in the RexUI factory source, pinch and rotate are scene-level gesture recognizers. Prefer this.rexUI.add.pinch(config) and this.rexUI.add.rotate(config), then apply the returned gesture values to the object you want to transform.
References
- For gesture selection, events, and reduced input recipes, read references/gesture-behaviors.md.
- For fade, easeMove, flip, shake, skew, and perspective recipes, read references/effect-recipes.md.
- For responsive anchoring, fullscreen buttons, touch event blocking, and layer/input notes, read references/anchor-fullscreen.md.
Source Map
templates/ui/ui-plugin.js: RexUI factory registration and helper methods.templates/ui/ui-plugin.d.ts: public factory names and helper method names.templates/ui/basesizer/BaseSizer.d.ts: inherited click, click-outside, touching, pointer bounds, and child-target convenience methods.templates/ui/click,clickoutside,tap,press,swipe,pan,pinch,rotate,drag,intouching: input behavior wrappers.templates/ui/anchor,fullscreenbutton,toucheventstop,layermanager: viewport, fullscreen, event isolation, and layer helpers.templates/ui/flip,shake,skew,perspective,perspectivecard,fade,easemove: visual effects and motion helpers.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/rexui/rexui-interactions-and-effects/SKILL.md
Popularity
- 7-day trend score
- 0
Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
- Claude Code
- Cursor
- GitHub Copilot
- Windsurf
- Codex
- Gemini CLI
- Cline
- Amp
- Roo Code
- Goose
- Continue
- Kilo Code
- Junie
- Trae
- OpenHands
- Qwen Code
- AI Agent
- Tabnine Chat
- Sourcegraph Cody
- Amazon Q
- Firebase Genkit
- Sweep
- Devin
- Phind
- Mentat
- Claude Desktop
- Aider
- GPT Pilot
- Plandex
- bolt.new
- v0
- Replit Agent
- Anse
- TypingMind
- BetterChatGPT
- LibreChat
- Warp AI
- Pieces
- Fig AI
Embed badge
[](https://verified-skill.com/skills/rexrainbow/phaser3-rex-notes/rexui-interactions-and-effects)