ronak-create/fablecut/remake-reel
Claude Code and agent skill by ronak-create/fablecut
- community
Checking that the SKILL.md file is still in the repository.
Analyze a reference video (a reel, montage, or ad the user likes) into an edit blueprint — shot boundaries, music beats, BPM, energy curve, the drop — and rebuild the same structure with the user's own footage. Use when someone says "make it like this video", "remake this reel with my clips", or asks what makes an edit tick.
Install
npx vskill@latest install ronak-create/fablecut/remake-reelSKILL.md
Remaking a reference edit
Given a video the user likes, FableCut extracts what is measurable about the edit — where the cuts land, where the beats are, how energy moves — and hands it back as a blueprint. The structure is deterministic; the creative mapping onto new footage is yours.
Get the blueprint
Needs ffmpeg on PATH. It returns shot boundaries (cuts, shots[] with a per-shot energy 0–100), music beats[] and bpm, a loudness energy curve, and drop — the biggest musical rise. It also extracts the reference's music track into the project and registers it as media, so the rebuild can sit on the same song.
If obvious cuts were missed, lower threshold; if camera motion is being read as cuts, raise it.
Rebuild
- Match the canvas: copy the reference's
width/height/fpsonto the
project. Write beats into markers so the user can see the grid and the UI snaps drags to it.
- Music on A1,
in: 0, running the full reference duration. - One clip per
shots[]entry on V1 at the samestartandduration. Match
footage to each shot's energy — calm material under ~40, motion over ~70 — and choose each clip's in so something actually happens inside the window.
- Land the hero shot on
drop. The standard garnish is a speed ramp settling
into it, an adjust layer with shake + rgbSplit for one impact frame, or a whip transition on the way in.
- Pace to taste: shots under ~0.6 s read as beat-flashes.
avgShotLentells
you the reference's overall rhythm.
- With the user's own music instead of the reference's, `fablecut_beats
{clipId} finds its tempo, beat and drop; snap:true rolls the cuts onto the beat, retime:{every:2}` re-cuts V1 so each shot lasts 2 beats.
- Posting it vertically:
fablecut_reframe {aspect:"9:16"}makes a copy whose
shots follow their subject.
No reference, just long footage? fablecut_highlights {duration:30} picks its best moments (movement, sound, a clear picture) into a new sequence; then steps 6 and 7. Look at the picks with fablecut_frame {time} and swap any that miss.
Full recipe, including the exact keyframe shapes for speed ramps and impact layers: fablecut_docs {section:"Remake a reference video"} and fablecut_docs {section:"Recipes"}.
Be honest about what this does
The blueprint captures structure — timing, pacing, where the energy sits. It does not capture look, subject, or performance. Tell the user that a rebuild matches the rhythm of the reference and that the grade, footage, and titles are separate choices, rather than implying the result will look like the original.
Only analyze video the user has the right to use as a reference, and don't reproduce a reference's actual footage — the point is to reuse the structure with their own material.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/remake-reel/SKILL.md
Popularity
- 7-day trend score
- 5
Not refreshed yet.
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