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Skill v1.0.0
currentLLM-judged scan90/100rtypex/pacmanroguelike2/assets-get-data
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PublishedOctober 24, 2026 at 01:28 AM
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version: "1.0.0" name: assets-get-data description: Get asset data from the asset file in the Unity project. It includes all serializable fields and properties of the asset. Use 'assets-find' tool to find asset before using this tool.
Assets / Get Data
How to Call
bash
unity-mcp-cli run-tool assets-get-data --input '{"assetRef": "string_value"}'
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool assets-get-data --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool assets-get-data --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
assetRef | any | Yes | Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders. |
Input JSON Schema
json
{"type": "object","properties": {"assetRef": {"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef"}},"$defs": {"System.Type": {"type": "string"},"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {"type": "object","properties": {"instanceID": {"type": "integer","description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."},"assetType": {"$ref": "#/$defs/System.Type","description": "Type of the asset."},"assetPath": {"type": "string","description": "Path to the asset within the project. Starts with 'Assets/'"},"assetGuid": {"type": "string","description": "Unique identifier for the asset."}},"required": ["instanceID"],"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."}},"required": ["assetRef"]}
Output
Output JSON Schema
json
{"type": "object","properties": {"result": {"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"}},"$defs": {"com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {"type": "array","items": {"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"}},"com.IvanMurzak.ReflectorNet.Model.SerializedMember": {"type": "object","properties": {"typeName": {"type": "string","description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."},"name": {"type": "string","description": "Object name."},"value": {"description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."},"fields": {"type": "array","items": {"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember","description": "Nested field value."},"description": "Fields of the object, serialized as a list of 'SerializedMember'."},"props": {"type": "array","items": {"$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember","description": "Nested property value."},"description": "Properties of the object, serialized as a list of 'SerializedMember'."}},"required": ["typeName"],"additionalProperties": false}},"required": ["result"]}