rtypex/pacmanroguelike2/gameobject-modify
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Modify GameObject fields and properties in opened Prefab or in a Scene. You can modify multiple GameObjects at once. Just provide the same number of GameObject references and SerializedMember objects.
Install
npx vskill@latest install rtypex/pacmanroguelike2/gameobject-modifySKILL.md
The same SKILL.md was published earlier as idocohen560/claude-unity-game-studio/gameobject-modify.
GameObject / Modify
How to Call
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool gameobject-modify --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool gameobject-modify --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
gameObjectRefs | any | Yes | Array of GameObjects in opened Prefab or in the active Scene. | |
gameObjectDiffs | any | Yes | Each item in the array represents a GameObject modification of the 'gameObjectRefs' at the same index. Usually a GameObject is a container for components. Each component may have fields and properties for modification. If you need to modify components of a GameObject, please use 'gameobject-component-modify' tool. Ignore values that should not be modified. Any unknown or wrong located fields and properties will be ignored. Check the result of this command to see what was changed. The ignored fields and properties will be listed. |
Input JSON Schema
Output
Output JSON Schema
Security
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Source
- SKILL.md in the repositoryCheckingPacman/.agent/skills/gameobject-modify/SKILL.md
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