ryfinez/my-ai-skills/ui-ux-pro-max
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UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.
Install
npx vskill@latest install ryfinez/my-ai-skills/ui-ux-pro-maxSKILL.md
UI/UX Pro Max - Design Intelligence
Comprehensive design guide for web and mobile applications. Contains 50+ styles, 161 color palettes, 57 font pairings, 161 product types with reasoning rules, 99 UX guidelines, and 25 chart types across 10 technology stacks. Searchable database with priority-based recommendations.
When to Apply
This Skill should be used when the task involves UI structure, visual design decisions, interaction patterns, or user experience quality control.
Must Use
This Skill must be invoked in the following situations:
- Designing new pages (Landing Page, Dashboard, Admin, SaaS, Mobile App)
- Creating or refactoring UI components (buttons, modals, forms, tables, charts, etc.)
- Choosing color schemes, typography systems, spacing standards, or layout systems
- Reviewing UI code for user experience, accessibility, or visual consistency
- Implementing navigation structures, animations, or responsive behavior
- Making product-level design decisions (style, information hierarchy, brand expression)
- Improving perceived quality, clarity, or usability of interfaces
Recommended
This Skill is recommended in the following situations:
- UI looks "not professional enough" but the reason is unclear
- Receiving feedback on usability or experience
- Pre-launch UI quality optimization
- Aligning cross-platform design (Web / iOS / Android)
- Building design systems or reusable component libraries
Skip
This Skill is not needed in the following situations:
- Pure backend logic development
- Only involving API or database design
- Performance optimization unrelated to the interface
- Infrastructure or DevOps work
- Non-visual scripts or automation tasks
Decision criteria: If the task will change how a feature looks, feels, moves, or is interacted with, this Skill should be used.
Rule Categories by Priority
For human/AI reference: follow priority 1→10 to decide which rule category to focus on first; use `--domain <Domain>` to query details when needed. Scripts do not read this table.
| Priority | Category | Impact | Domain | Key Checks (Must Have) | Anti-Patterns (Avoid) | |
|---|---|---|---|---|---|---|
| 1 | Accessibility | CRITICAL | ux | Contrast 4.5:1, Alt text, Keyboard nav, Aria-labels | Removing focus rings, Icon-only buttons without labels | |
| 2 | Touch & Interaction | CRITICAL | ux | Min size 44×44px, 8px+ spacing, Loading feedback | Reliance on hover only, Instant state changes (0ms) | |
| 3 | Performance | HIGH | ux | WebP/AVIF, Lazy loading, Reserve space (CLS < 0.1) | Layout thrashing, Cumulative Layout Shift | |
| 4 | Style Selection | HIGH | style, product | Match product type, Consistency, SVG icons (no emoji) | Mixing flat & skeuomorphic randomly, Emoji as icons | |
| 5 | Layout & Responsive | HIGH | ux | Mobile-first breakpoints, Viewport meta, No horizontal scroll | Horizontal scroll, Fixed px container widths, Disable zoom | |
| 6 | Typography & Color | MEDIUM | typography, color | Base 16px, Line-height 1.5, Semantic color tokens | Text < 12px body, Gray-on-gray, Raw hex in components | |
| 7 | Animation | MEDIUM | ux | Duration 150–300ms, Motion conveys meaning, Spatial continuity | Decorative-only animation, Animating width/height, No reduced-motion | |
| 8 | Forms & Feedback | MEDIUM | ux | Visible labels, Error near field, Helper text, Progressive disclosure | Placeholder-only label, Errors only at top, Overwhelm upfront | |
| 9 | Navigation Patterns | HIGH | ux | Predictable back, Bottom nav ≤5, Deep linking | Overloaded nav, Broken back behavior, No deep links | |
| 10 | Charts & Data | LOW | chart | Legends, Tooltips, Accessible colors | Relying on color alone to convey meaning |
Quick Reference
1. Accessibility (CRITICAL)
color-contrast- Minimum 4.5:1 ratio for normal text (large text 3:1); Material Designfocus-states- Visible focus rings on interactive elements (2–4px; Apple HIG, MD)alt-text- Descriptive alt text for meaningful imagesaria-labels- aria-label for icon-only buttons; accessibilityLabel in native (Apple HIG)keyboard-nav- Tab order matches visual order; full keyboard support (Apple HIG)form-labels- Use label with for attributeskip-links- Skip to main content for keyboard usersheading-hierarchy- Sequential h1→h6, no level skipcolor-not-only- Don't convey info by color alone (add icon/text)dynamic-type- Support system text scaling; avoid truncation as text grows (Apple Dynamic Type, MD)reduced-motion- Respect prefers-reduced-motion; reduce/disable animations when requested (Apple Reduced Motion API, MD)voiceover-sr- Meaningful accessibilityLabel/accessibilityHint; logical reading order for VoiceOver/screen readers (Apple HIG, MD)escape-routes- Provide cancel/back in modals and multi-step flows (Apple HIG)keyboard-shortcuts- Preserve system and a11y shortcuts; offer keyboard alternatives for drag-and-drop (Apple HIG)
2. Touch & Interaction (CRITICAL)
touch-target-size- Min 44×44pt (Apple) / 48×48dp (Material); extend hit area beyond visual bounds if neededtouch-spacing- Minimum 8px/8dp gap between touch targets (Apple HIG, MD)hover-vs-tap- Use click/tap for primary interactions; don't rely on hover aloneloading-buttons- Disable button during async operations; show spinner or progresserror-feedback- Clear error messages near problemcursor-pointer- Add cursor-pointer to clickable elements (Web)gesture-conflicts- Avoid horizontal swipe on main content; prefer vertical scrolltap-delay- Use touch-action: manipulation to reduce 300ms delay (Web)standard-gestures- Use platform standard gestures consistently; don't redefine (e.g. swipe-back, pinch-zoom) (Apple HIG)system-gestures- Don't block system gestures (Control Center, back swipe, etc.) (Apple HIG)press-feedback- Visual feedback on press (ripple/highlight; MD state layers)haptic-feedback- Use haptic for confirmations and important actions; avoid overuse (Apple HIG)gesture-alternative- Don't rely on gesture-only interactions; always provide visible controls for critical actionssafe-area-awareness- Keep primary touch targets away from notch, Dynamic Island, gesture bar and screen edgesno-precision-required- Avoid requiring pixel-perfect taps on small icons or thin edgesswipe-clarity- Swipe actions must show clear affordance or hint (chevron, label, tutorial)drag-threshold- Use a movement threshold before starting drag to avoid accidental drags
3. Performance (HIGH)
image-optimization- Use WebP/AVIF, responsive images (srcset/sizes), lazy load non-critical assetsimage-dimension- Declare width/height or use aspect-ratio to prevent layout shift (Core Web Vitals: CLS)font-loading- Use font-display: swap/optional to avoid invisible text (FOIT); reserve space to reduce layout shift (MD)font-preload- Preload only critical fonts; avoid overusing preload on every variantcritical-css- Prioritize above-the-fold CSS (inline critical CSS or early-loaded stylesheet)lazy-loading- Lazy load non-hero components via dynamic import / route-level splittingbundle-splitting- Split code by route/feature (React Suspense / Next.js dynamic) to reduce initial load and TTIthird-party-scripts- Load third-party scripts async/defer; audit and remove unnecessary ones (MD)reduce-reflows- Avoid frequent layout reads/writes; batch DOM reads then writescontent-jumping- Reserve space for async content to avoid layout jumps (Core Web Vitals: CLS)lazy-load-below-fold- Use loading="lazy" for below-the-fold images and heavy mediavirtualize-lists- Virtualize lists with 50+ items to improve memory efficiency and scroll performancemain-thread-budget- Keep per-frame work under ~16ms for 60fps; move heavy tasks off main thread (HIG, MD)progressive-loading- Use skeleton screens / shimmer instead of long blocking spinners for >1s operations (Apple HIG)input-latency- Keep input latency under ~100ms for taps/scrolls (Material responsiveness standard)tap-feedback-speed- Provide visual feedback within 100ms of tap (Apple HIG)debounce-throttle- Use debounce/throttle for high-frequency events (scroll, resize, input)offline-support- Provide offline state messaging and basic fallback (PWA / mobile)network-fallback- Offer degraded modes for slow networks (lower-res images, fewer animations)
4. Style Selection (HIGH)
style-match- Match style to product type (use--design-systemfor recommendations)consistency- Use same style across all pagesno-emoji-icons- Use SVG icons (Heroicons, Lucide), not emojiscolor-palette-from-product- Choose palette from product/industry (search--domain color)effects-match-style- Shadows, blur, radius aligned with chosen style (glass / flat / clay etc.)platform-adaptive- Respect platform idioms (iOS HIG vs Material): navigation, controls, typography, motionstate-clarity- Make hover/pressed/disabled states visually distinct while staying on-style (Material state layers)elevation-consistent- Use a consistent elevation/shadow scale for cards, sheets, modals; avoid random shadow valuesdark-mode-pairing- Design light/dark variants together to keep brand, contrast, and style consistenticon-style-consistent- Use one icon set/visual language (stroke width, corner radius) across the productsystem-controls- Prefer native/system controls over fully custom ones; only customize when branding requires it (Apple HIG)blur-purpose- Use blur to indicate background dismissal (modals, sheets), not as decoration (Apple HIG)primary-action- Each screen should have only one primary CTA; secondary actions visually subordinate (Apple HIG)
5. Layout & Responsive (HIGH)
viewport-meta- width=device-width initial-scale=1 (never disable zoom)mobile-first- Design mobile-first, then scale up to tablet and desktopbreakpoint-consistency- Use systematic breakpoints (e.g. 375 / 768 / 1024 / 1440)readable-font-size- Minimum 16px body text on mobile (avoids iOS auto-zoom)line-length-control- Mobile 35–60 chars per line; desktop 60–75 charshorizontal-scroll- No horizontal scroll on mobile; ensure content fits viewport widthspacing-scale- Use 4pt/8dp incremental spacing system (Material Design)touch-density- Keep component spacing comfortable for touch: not cramped, not causing mis-tapscontainer-width- Consistent max-width on desktop (max-w-6xl / 7xl)z-index-management- Define layered z-index scale (e.g. 0 / 10 / 20 / 40 / 100 / 1000)fixed-element-offset- Fixed navbar/bottom bar must reserve safe padding for underlying contentscroll-behavior- Avoid nested scroll regions that interfere with the main scroll experienceviewport-units- Prefer min-h-dvh over 100vh on mobileorientation-support- Keep layout readable and operable in landscape modecontent-priority- Show core content first on mobile; fold or hide secondary contentvisual-hierarchy- Establish hierarchy via size, spacing, contrast — not color alone
6. Typography & Color (MEDIUM)
This is the start of the file. Read the full SKILL.md on GitHub.
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingpackages/community/nextlevelbuilder__ui-ux-pro-max-skill/ui-ux-pro-max/SKILL.md
Popularity
- Repository stars
- 125
- Repository forks
- 24
- 7-day trend score
- 24
Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 27 Apr 2026, 6 months ago.
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