sansar35/claude-agent/game-design
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Game design principles. GDD structure, balancing, player psychology, progression.
Install
npx vskill@latest install sansar35/claude-agent/game-designSKILL.md
The same SKILL.md was published earlier as davila7/claude-code-templates/game-design.
Game Design Principles
Design thinking for engaging games.
1. Core Loop Design
The 30-Second Test
Loop Examples
| Genre | Core Loop | |
|---|---|---|
| Platformer | Run → Jump → Land → Collect | |
| Shooter | Aim → Shoot → Kill → Loot | |
| Puzzle | Observe → Think → Solve → Advance | |
| RPG | Explore → Fight → Level → Gear |
2. Game Design Document (GDD)
Essential Sections
| Section | Content | |
|---|---|---|
| Pitch | One-sentence description | |
| Core Loop | 30-second gameplay | |
| Mechanics | How systems work | |
| Progression | How player advances | |
| Art Style | Visual direction | |
| Audio | Sound direction |
Principles
- Keep it living (update regularly)
- Visuals help communicate
- Less is more (start small)
3. Player Psychology
Motivation Types
| Type | Driven By | |
|---|---|---|
| Achiever | Goals, completion | |
| Explorer | Discovery, secrets | |
| Socializer | Interaction, community | |
| Killer | Competition, dominance |
Reward Schedules
| Schedule | Effect | Use | |
|---|---|---|---|
| Fixed | Predictable | Milestone rewards | |
| Variable | Addictive | Loot drops | |
| Ratio | Effort-based | Grind games |
4. Difficulty Balancing
Flow State
Balancing Strategies
| Strategy | How | |
|---|---|---|
| Dynamic | Adjust to player skill | |
| Selection | Let player choose | |
| Accessibility | Options for all |
5. Progression Design
Progression Types
| Type | Example | |
|---|---|---|
| Skill | Player gets better | |
| Power | Character gets stronger | |
| Content | New areas unlock | |
| Story | Narrative advances |
Pacing Principles
- Early wins (hook quickly)
- Gradually increase challenge
- Rest beats between intensity
- Meaningful choices
6. Anti-Patterns
| ❌ Don't | ✅ Do | |
|---|---|---|
| Design in isolation | Playtest constantly | |
| Polish before fun | Prototype first | |
| Force one way to play | Allow player expression | |
| Punish excessively | Reward progress |
Remember: Fun is discovered through iteration, not designed on paper.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingclaude-config/skills/game-development/game-design/SKILL.md
Popularity
- Repository stars
- 1
- 7-day trend score
- 8
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Works with
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