sansar35/claude-agent/game-design

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Game design principles. GDD structure, balancing, player psychology, progression.

Install

npx vskill@latest install sansar35/claude-agent/game-design

SKILL.md

The same SKILL.md was published earlier as davila7/claude-code-templates/game-design.

Game Design Principles

Design thinking for engaging games.

1. Core Loop Design

The 30-Second Test
Every game needs a fun 30-second loop:
1. ACTION → Player does something
2. FEEDBACK → Game responds
3. REWARD → Player feels good
4. REPEAT
Loop Examples
GenreCore Loop
PlatformerRun → Jump → Land → Collect
ShooterAim → Shoot → Kill → Loot
PuzzleObserve → Think → Solve → Advance
RPGExplore → Fight → Level → Gear

2. Game Design Document (GDD)

Essential Sections
SectionContent
PitchOne-sentence description
Core Loop30-second gameplay
MechanicsHow systems work
ProgressionHow player advances
Art StyleVisual direction
AudioSound direction
Principles
  • Keep it living (update regularly)
  • Visuals help communicate
  • Less is more (start small)

3. Player Psychology

Motivation Types
TypeDriven By
AchieverGoals, completion
ExplorerDiscovery, secrets
SocializerInteraction, community
KillerCompetition, dominance
Reward Schedules
ScheduleEffectUse
FixedPredictableMilestone rewards
VariableAddictiveLoot drops
RatioEffort-basedGrind games

4. Difficulty Balancing

Flow State
Too Hard → Frustration → Quit
Too Easy → Boredom → Quit
Just Right → Flow → Engagement
Balancing Strategies
StrategyHow
DynamicAdjust to player skill
SelectionLet player choose
AccessibilityOptions for all

5. Progression Design

Progression Types
TypeExample
SkillPlayer gets better
PowerCharacter gets stronger
ContentNew areas unlock
StoryNarrative advances
Pacing Principles
  • Early wins (hook quickly)
  • Gradually increase challenge
  • Rest beats between intensity
  • Meaningful choices

6. Anti-Patterns

❌ Don't✅ Do
Design in isolationPlaytest constantly
Polish before funPrototype first
Force one way to playAllow player expression
Punish excessivelyReward progress

Remember: Fun is discovered through iteration, not designed on paper.

Security

  • Security scanPassed, 100 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
1
7-day trend score
8

Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

  • Claude Code
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Codex
  • Gemini CLI
  • Cline
  • Amp
  • Roo Code
  • Goose
  • Continue
  • Kilo Code
  • Junie
  • Trae
  • OpenHands
  • Qwen Code
  • AI Agent
  • Tabnine Chat
  • Sourcegraph Cody
  • Amazon Q
  • Firebase Genkit
  • Sweep
  • Devin
  • Phind
  • Mentat
  • Claude Desktop
  • Aider
  • GPT Pilot
  • Plandex
  • bolt.new
  • v0
  • Replit Agent
  • Anse
  • TypingMind
  • BetterChatGPT
  • LibreChat
  • Warp AI
  • Pieces
  • Fig AI
Embed badge
vskill VERIFIED badge
[![vskill VERIFIED](https://verified-skill.com/api/v1/skills/sansar35/claude-agent/game-design/badge)](https://verified-skill.com/skills/sansar35/claude-agent/game-design)

Something wrong with this skill or its page? Tell us.