saranambiar/hyperframes-video-agent-skills/video-intake-and-storyboard

Claude Code and agent skill by saranambiar/hyperframes-video-agent-skills

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Convert rough video prompts, scripts, reference images, and edit notes into decision-complete scene specs and storyboards for agent-led video production. Use when a user describes a scene, gives timestamped narration, asks to preserve previous scenes, references a concept image, or requests a multi-scene video plan.

Install

npx vskill@latest install saranambiar/hyperframes-video-agent-skills/video-intake-and-storyboard

SKILL.md

Video Intake And Storyboard

Use this skill before building scenes. The goal is to transform conversational direction into a spec that another agent can execute without guessing.

Intake Pass

  1. Extract hard facts.
  • Scene number or section.
  • Duration and target frame rate/resolution.
  • Narration text and phrase timestamps.
  • Reference images or final-frame targets.
  • Asset locations.
  • Explicit "do not touch" boundaries.
  • Required transition from previous or next scene.
  1. Extract style constraints.
  • Desired aesthetic.
  • Colors, typography, materials, and motion language.
  • Forbidden looks or effects.
  • Brand consistency rules.
  1. Extract approval state.
  • Approved scenes.
  • Work-in-progress scenes.
  • Existing renders to preserve.
  • Current known issues.
  1. Identify missing decisions.
  • Ask only if the answer changes the implementation.
  • Prefer concrete choices: crop/no crop, caption style, transition direction, final-frame priority, music volume behavior.

Scene Spec Rules

  • Use templates/scene-spec.md for each scene.
  • Write beats as timestamped visual actions, not vague animation mood.
  • Include what must appear by exact timestamps.
  • Include what must not appear early.
  • Include first-frame and final-frame requirements.
  • Include proof timestamps for later QA.

Storyboard Rules

  • Use templates/storyboard.md for multi-scene work.
  • Mark approved scenes as locked.
  • Note carryover dependencies when one scene begins from another scene's final frame.
  • Track which audio clip controls each scene duration.
  • Track which caption/script file is authoritative.

Prompt Patterns That Reduce Iteration

Prefer prompts that include:

  • Final frame target.
  • Exact time when important elements appear.
  • What should be visible before and after that timestamp.
  • Which existing scenes must remain untouched.
  • Whether style can change or must be reused.
  • Whether audio is reference-only or must be overlaid.

Avoid treating these as optional:

  • First-frame continuity.
  • Carryover frame updates.
  • Caption timing source.
  • Music tail timing.
  • Product-demo crop safety.

Output

Produce a filled scene spec or storyboard, plus a short list of decisions still needed. If all decisions are derivable from assets and prior context, proceed without asking.

Scene Spec Quality Bar

A scene spec is ready to implement when it answers:

  • What happens in the first frame.
  • What happens in the final frame.
  • What changes over time.
  • What narration or audio drives timing.
  • What exact timestamp matters most.
  • What prior scene must remain untouched.
  • What assets are required.
  • What style must be reused.
  • What visual references control layout.
  • What proof frames will demonstrate success.

Separate Specific Content From Pattern

When converting prompts, split notes into:

  • Project-specific content: names, logos, narration, product UI, brand copy, private filenames.
  • Reusable pattern: camera swipe, chart draw, caption preview, crop safety, music ducking, final-frame proof.

Only reusable patterns belong in future skills or examples.

Timestamp Handling

Treat timestamps as production constraints:

  • "At 5s" means visible by that global or local time.
  • "Start around 3s" means animation may begin slightly earlier if it must be visible by 3s.
  • "Land by 10s" means final state should be reached at or before 10s.
  • "Hold for 3s" means no major layout change during that hold.
  • "Do not appear before" means set initial state and reveal only after the cue.

Always record whether timestamps are local to a scene or global to the full video.

Reference Image Handling

For a reference image:

  • Identify what must match: composition, color, size, text, position, or only concept.
  • Identify what may differ: exact copy, real data, logo art, camera crop, or animation path.
  • Work backward from final frame.
  • Plan a final-frame proof.
  • Plan a next-scene carryover proof if the next scene begins from this frame.

Approval Boundaries

Capture phrases like:

  • "Do not modify Scene 01."
  • "Treat this as approved."
  • "Do not regenerate from scratch."
  • "Keep style, typography, colors, and components."
  • "Only update this transition."
  • "Use the attached image only as reference."

These are constraints, not suggestions.

Useful Clarifying Questions

Ask only if not discoverable:

  • Is the audio final or reference-only?
  • Should the final frame match the image exactly or directionally?
  • Is the raw screen recording allowed to show its canvas?
  • Should captions appear during silent sections?
  • Should music rise during pauses or stay low?

Storyboard Failure Modes

Watch for:

  • Scene durations that do not match audio durations.
  • A scene that depends on an uncreated prior final frame.
  • A reference image that conflicts with written timing.
  • A user saying "ignore this reference" after it was already used.
  • A final scene change that requires earlier caption or audio updates.

Handoff Format

For implementation, hand off:

  • Filled scene spec.
  • Filled storyboard when multi-scene.
  • Asset list.
  • Locked scene list.
  • Open questions.
  • Recommended implementation skill order.

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

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