sevhue/logic-labyrinth-unity/assets-modify
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Checking that the SKILL.md file is still in the repository.
Modify asset file in the project. Use 'assets-get-data' tool first to inspect the asset structure before modifying. Not allowed to modify asset file in 'Packages/' folder. Please modify it in 'Assets/' folder.
Install
npx vskill@latest install sevhue/logic-labyrinth-unity/assets-modifySKILL.md
The same SKILL.md was published earlier as idocohen560/claude-unity-game-studio/assets-modify.
Assets / Modify
How to Call
For complex input (multi-line strings, code), save the JSON to a file and use:```bashunity-mcp-cli run-tool assets-modify --input-file args.json```Or pipe via stdin (recommended):```bashunity-mcp-cli run-tool assets-modify --input-file - <<'EOF'{"param": "value"}EOF```
Troubleshooting
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description | |
|---|---|---|---|---|
assetRef | any | Yes | Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders. | |
content | any | Yes | The asset content. It overrides the existing asset content. |
Input JSON Schema
Output
Output JSON Schema
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingLogicLabyrinth/LogicLabyrinth/.github/skills/assets-modify/SKILL.md
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