sevhue/logic-labyrinth-unity/editor-application-get-state

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Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.

Install

npx vskill@latest install sevhue/logic-labyrinth-unity/editor-application-get-state

SKILL.md

Editor / Application / Get State

Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.

How to Call

HTTP API (Direct Tool Execution)

Execute this tool directly via the MCP Plugin HTTP API:

bash
curl -X POST http://localhost:50076/api/tools/editor-application-get-state \
-H "Content-Type: application/json" \
-d '{
"nothing": "string_value"
}'
With Authorization (if required)
bash
curl -X POST http://localhost:50076/api/tools/editor-application-get-state \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"nothing": "string_value"
}'
The token is stored in the file: UserSettings/AI-Game-Developer-Config.json
Using the format: "token": "YOUR_TOKEN"

Input

NameTypeRequiredDescription
nothingstringNo
Input JSON Schema
json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}

Output

Output JSON Schema
json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor\u002BEditorStatsData",
"description": "Available information about \u0027UnityEditor.EditorApplication\u0027."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor\u002BEditorStatsData": {
"type": "object",
"properties": {
"IsPlaying": {
"type": "boolean",
"description": "Whether the Editor is in Play mode."
},
"IsPaused": {
"type": "boolean",
"description": "Whether the Editor is paused."
},
"IsCompiling": {
"type": "boolean",
"description": "Is editor currently compiling scripts? (Read Only)"
},
"IsPlayingOrWillChangePlaymode": {
"type": "boolean",
"description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"
},
"IsUpdating": {
"type": "boolean",
"description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"
},
"ApplicationContentsPath": {
"type": "string",
"description": "Path to the Unity editor contents folder. (Read Only)"
},
"ApplicationPath": {
"type": "string",
"description": "Gets the path to the Unity Editor application. (Read Only)"
},
"TimeSinceStartup": {
"type": "number",
"description": "The time since the editor was started. (Read Only)"
}
},
"required": [
"IsPlaying",
"IsPaused",
"IsCompiling",
"IsPlayingOrWillChangePlaymode",
"IsUpdating",
"TimeSinceStartup"
],
"description": "Available information about \u0027UnityEditor.EditorApplication\u0027."
}
},
"required": [
"result"
]
}

Security

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