sevhue/logic-labyrinth-unity/scene-save

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Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.

Install

npx vskill@latest install sevhue/logic-labyrinth-unity/scene-save

SKILL.md

Scene / Save

Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.

How to Call

HTTP API (Direct Tool Execution)

Execute this tool directly via the MCP Plugin HTTP API:

bash
curl -X POST http://localhost:50076/api/tools/scene-save \
-H "Content-Type: application/json" \
-d '{
"openedSceneName": "string_value",
"path": "string_value"
}'
With Authorization (if required)
bash
curl -X POST http://localhost:50076/api/tools/scene-save \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"openedSceneName": "string_value",
"path": "string_value"
}'
The token is stored in the file: UserSettings/AI-Game-Developer-Config.json
Using the format: "token": "YOUR_TOKEN"

Input

NameTypeRequiredDescription
openedSceneNamestringNoName of the opened scene that should be saved. Could be empty if need to save the current active scene.
pathstringNoPath to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file.
Input JSON Schema
json
{
"type": "object",
"properties": {
"openedSceneName": {
"type": "string",
"description": "Name of the opened scene that should be saved. Could be empty if need to save the current active scene."
},
"path": {
"type": "string",
"description": "Path to the scene file. Should end with \u0022.unity\u0022. If null or empty save to the existed scene asset file."
}
}
}

Output

This tool does not return structured output.

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