shepherdjerred/monorepo/apple-hig-helper
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Apple Human Interface Guidelines - comprehensive design guidance for iOS, macOS, visionOS, watchOS, tvOS, and Apple technologies with summaries of 174 topics. Use when the user asks about Apple design guidelines, HIG, platform UI patterns, Apple UI components, or accessibility guidance.
Install
npx vskill@latest install shepherdjerred/monorepo/apple-hig-helperSKILL.md
Apple Human Interface Guidelines (HIG) Helper
Overview
The Apple Human Interface Guidelines (HIG) provides comprehensive design guidance for creating great experiences across all Apple platforms. This skill provides access to 174 topics covering:
- 6 Apple Platforms: iOS, iPadOS, macOS, tvOS, visionOS, watchOS
- 40+ UI Components: Buttons, Menus, Alerts, Sheets, Lists, and more
- 20+ Design Patterns: Navigation, Modality, Feedback, Loading, Settings
- 30+ Apple Technologies: Apple Pay, Siri, HomeKit, CarPlay, ARKit, HealthKit
- Design Foundations: Color, Typography, Icons, Layout, Materials, Branding
- Accessibility & Inclusion: Guidelines for building apps everyone can use
Data Location: markdown/ Format: 174 Markdown documentation pages
Quick Reference: Major Topics with Summaries
Design Foundations
Color
Path: markdown/color/index.md
Judicious use of color can enhance communication, evoke your brand, provide visual continuity, communicate status and feedback, and help people understand information.
Typography
Path: markdown/typography/index.md
Your typographic choices can help you display legible text, convey an information hierarchy, communicate important content, and express your brand or style.
Icons
Path: markdown/icons/index.md
An effective icon is a graphic asset that expresses a single concept in ways people instantly understand.
Layout
Path: markdown/layout/index.md
A consistent layout that adapts to various contexts makes your experience more approachable and helps people enjoy their favorite apps and games on all their devices.
Materials
Path: markdown/materials/index.md
A material is a visual effect that creates a sense of depth, layering, and hierarchy between foreground and background elements.
Branding
Path: markdown/branding/index.md
Apps and games express their unique brand identity in ways that make them instantly recognizable while feeling at home on the platform and giving people a consistent experience.
Dark Mode
Path: markdown/dark-mode/index.md
Dark Mode is a systemwide appearance setting that uses a dark color palette to provide a comfortable viewing experience tailored for low-light environments.
Images
Path: markdown/images/index.md
To make sure your artwork looks great on all devices you support, learn how the system displays content and how to deliver art at the appropriate scale factors.
Accessibility & Inclusion
Accessibility
Path: markdown/accessibility/index.md
Accessible user interfaces empower everyone to have a great experience with your app or game.
Inclusion
Path: markdown/inclusion/index.md
Inclusive apps and games put people first by prioritizing respectful communication and presenting content and functionality in ways that everyone can access and understand.
Common UI Components
Buttons
Path: markdown/buttons/index.md
A button initiates an instantaneous action.
Menus
Path: markdown/menus/index.md
A menu reveals its options when people interact with it, making it a space-efficient way to present commands in your app or game.
Alerts
Path: markdown/alerts/index.md
An alert gives people critical information they need right away.
Sheets
Path: markdown/sheets/index.md
A sheet helps people perform a scoped task that's closely related to their current context.
Lists and Tables
Path: markdown/lists-and-tables/index.md
Lists and tables present data in one or more columns of rows.
Pickers
Path: markdown/pickers/index.md
A picker displays one or more scrollable lists of distinct values that people can choose from.
Sliders
Path: markdown/sliders/index.md
A slider is a horizontal track with a control, called a thumb, that people can adjust between a minimum and maximum value.
Toggles
Path: markdown/toggles/index.md
A toggle lets people choose between a pair of opposing states, like on and off, using a different appearance to indicate each state.
Text Fields
Path: markdown/text-fields/index.md
A text field is a rectangular area in which people enter or edit small, specific pieces of text.
Design Patterns
Modality
Path: markdown/modality/index.md
Modality is a design technique that presents content in a separate, dedicated mode that prevents interaction with the parent view and requires an explicit action to dismiss.
Navigation and Search
Path: markdown/navigation-and-search/index.md
Help people navigate and find content efficiently.
Feedback
Path: markdown/feedback/index.md
Feedback helps people know what's happening, discover what they can do next, understand the results of actions, and avoid mistakes.
Loading
Path: markdown/loading/index.md
The best content-loading experience finishes before people become aware of it.
Settings
Path: markdown/settings/index.md
People expect apps and games to just work, but they also appreciate having ways to customize the experience to fit their needs.
Onboarding
Path: markdown/onboarding/index.md
Onboarding can help people get a quick start using your app or game.
Platform-Specific Guidelines
Designing for iOS
Path: markdown/designing-for-ios/index.md
People depend on their iPhone to help them stay connected, play games, view media, accomplish tasks, and track personal data in any location and while on the go.
Designing for iPadOS
Path: markdown/designing-for-ipados/index.md
People value the power, mobility, and flexibility of iPad as they enjoy media, play games, perform detailed productivity tasks, and bring their creations to life.
Designing for macOS
Path: markdown/designing-for-macos/index.md
People rely on the power, spaciousness, and flexibility of a Mac as they perform in-depth productivity tasks, view media or content, and play games, often using several apps at once.
Designing for tvOS
Path: markdown/designing-for-tvos/index.md
People enjoy the vibrant content, immersive experiences, and streamlined interactions that tvOS delivers in media and games, as well as in fitness, education, and home utility apps.
Designing for visionOS
Path: markdown/designing-for-visionos/index.md
When people wear Apple Vision Pro, they enter an infinite 3D space where they can engage with your app or game while staying connected to their surroundings.
Designing for watchOS
Path: markdown/designing-for-watchos/index.md
When people glance at their Apple Watch, they know they can access essential information and perform simple, timely tasks whether they're stationary or in motion.
Complete Topic Index (All 174 Topics)
By Category
Foundations (9 topics)
- accessibility
- branding
- color
- dark-mode
- icons
- images
- layout
- materials
- typography
Components - Content (11 topics)
- activity-rings
- charts
- gauges
- image-views
- labels
- lockups
- progress-indicators
- rating-indicators
- text-views
- web-views
- sf-symbols
Components - Layout & Organization (13 topics)
- boxes
- collections
- column-views
- disclosure-controls
- lists-and-tables
- lockups
- outline-views
- scroll-views
- split-views
- tab-views
- tables (see lists-and-tables)
- sidebars
- windows
Components - Menus & Actions (11 topics)
- activity-views
- buttons
- context-menus
- controls
- dock-menus
- edit-menus
- home-screen-quick-actions
- menus
- pop-up-buttons
- pull-down-buttons
- segmented-controls
Components - Navigation & Search (7 topics)
- navigation-and-search
- page-controls
- path-controls
- search-fields
- searching
- tab-bars
- toolbars
Components - Presentation (8 topics)
- action-sheets
- alerts
- panels
- popovers
- sheets
- the-menu-bar
- ornaments
- status-bars
Components - Selection & Input (11 topics)
- color-wells
- combo-boxes
- digit-entry-views
- image-wells
- pickers
- sliders
- steppers
- text-fields
- toggles
- token-fields
- virtual-keyboards
Components - System Experiences (6 topics)
- complications
- live-activities
- notifications
- top-shelf
- watch-faces
- widgets
Patterns (22 topics)
- charting-data
- collaboration-and-sharing
- drag-and-drop
- entering-data
- feedback
- file-management
- going-full-screen
- launching
- live-viewing-apps
- loading
- managing-accounts
- managing-notifications
- modality
- offering-help
- onboarding
- playing-audio
- playing-haptics
- playing-video
- printing
- ratings-and-reviews
- settings
- undo-and-redo
- workouts
Inputs (8 topics)
- action-button
- apple-pencil-and-scribble
- camera-control
- digital-crown
- eyes
- focus-and-selection
- game-controls
- gestures
- gyro-and-accelerometer
- keyboards
- nearby-interactions
- pointing-devices
- remotes
- spatial-interactions
Technologies (30 topics)
- airplay
- always-on
- app-clips
- app-shortcuts
- apple-pay
- augmented-reality
- carekit
- carplay
- game-center
- generative-ai
- healthkit
- homekit
- icloud
- id-verifier
- imessage-apps-and-stickers
- in-app-purchase
- live-photos
- mac-catalyst
- machine-learning
- maps
- nfc
- photo-editing
- researchkit
- shareplay
- shazamkit
- sign-in-with-apple
- siri
- tap-to-pay-on-iphone
- voiceover
- wallet
Platforms (6 topics)
- designing-for-games
- designing-for-ios
- designing-for-ipados
- designing-for-macos
- designing-for-tvos
- designing-for-visionos
- designing-for-watchos
Cross-Cutting Concerns (8 topics)
- accessibility
- dark-mode
- inclusion
- immersive-experiences
- motion
- multitasking
- privacy
- right-to-left
- spatial-layout
- writing
Alphabetical List of All Topics
This is the start of the file. Read the full SKILL.md on GitHub.
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Source
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