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sickn33/agentic-awesome-skills/animejs-animation

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PublishedOctober 23, 2026 at 09:10 PM
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Git SHA740db8bc2fa6
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version: "1.0.1" name: animejs-animation description: Advanced JavaScript animation library skill for creating complex, high-performance web animations. risk: safe source: community date_added: "2026-03-07"


Anime.js Animation Skill

Anime.js is a lightweight but extremely powerful JavaScript animation engine. It excels at complex timelines, staggering, and precise control over DOM, CSS, and SVGs.

Context

This skill is used for creating high-fidelity, jaw-dropping web animations that go far beyond simple CSS transitions. It's the tool of choice for awards-caliber interactive sites.

When to Use

Trigger this skill when:

  • Creating complex, multi-stage landing page orchestrations.
  • Implementing staggered animations for revealing grids, text, or data visualizations.
  • Animating SVG paths (morphing shapes, drawing dynamic lines).
  • Building highly interactive, kinetic UI elements that respond fluidly to user input.

Execution Workflow

  1. Identify Targets: Select the DOM elements or SVGs to be animated.
  2. Define Properties & Easing: Specify values to animate. Crucially, utilize advanced easing functions (e.g., custom cubicBezier, spring, or elastic) instead of basic linear or ease-in-out to make the motion feel expensive and natural.
  3. Orchestrate Timelines: Inspect the installed major version first. This example targets Anime.js v3; use anime.timeline() to sequence complex choreography. Master the use of timeline offsets (relative '-=200' vs absolute) to create seamless overlapping motion.
  4. Implement:

For a bundler with Anime.js v3 installed, import anime from "animejs"; supplies the anime binding. The selectors must exist in the rendered DOM.

``javascript const tl = anime.timeline({ easing: "spring(1, 80, 10, 0)", duration: 1000, }); tl.add({ targets: ".hero-text", translateY: [50, 0], opacity: [0, 1], delay: anime.stagger(100), }).add( { targets: ".hero-image", scale: [0.9, 1], opacity: [0, 1] }, "-=800", ); ``

Motion and Compatibility

  • Scope: Use motion when it serves the product brief and user task. Respect the existing design system; simple transitions and static states are valid choices.
  • Staggering: Leverage anime.stagger() extensively to add organic rhythm to multiple elements.
  • Performance: Monitor main thread usage; use will-change: transform, opacity where appropriate for GPU acceleration.

Example

User request:

Create complex, multi-stage landing page orchestrations.

Limitations

  • The code above uses the v3 API. Anime.js v4 uses imported createTimeline() and a different target/parameter signature; do not mix major-version examples. Consult official timeline documentation for the installed version.
  • Respect prefers-reduced-motion: provide a static final state, avoid scroll hijacking, and keep focus/keyboard interactions immediately usable. Dispose animations when their component unmounts.
  • will-change is a temporary optimization hint, not a guarantee of GPU acceleration; measure real frames and avoid leaving it on every element.
  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
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