sickn33/antigravity-awesome-skills/game-development

Claude Code and agent skill by sickn33/antigravity-awesome-skills

Trust tier 3
  • community
Source check pending

Checking that the SKILL.md file is still in the repository.

Game development orchestrator. Routes by platform, dimension, and engine fit (web 2D/3D, hybrid DOM+canvas, narrative tools). Use when starting or structuring a game project, choosing frameworks, or picking among Phaser, PixiJS, Kaplay, Canvas/WebGL, Three.js, Babylon.js, Godot, Unity, or Ink/Twine.

Install

npx vskill@latest install sickn33/antigravity-awesome-skills/game-development

SKILL.md

Game Development

Orchestrator skill — principles plus routing to specialized sub-skills.

When to Use This Skill

You are working on a game development project. This skill teaches PRINCIPLES and directs you to the right sub-skill based on context.


Sub-Skill Routing

Platform Selection
If the game targets...Use Sub-Skill
Web browsers (HTML5, WebGL, WebGPU)game-development/web-games
Mobile (iOS, Android)game-development/mobile-games
PC (Steam, Desktop)game-development/pc-games
VR/AR headsetsgame-development/vr-ar
Dimension Selection
If the game is...Use Sub-Skill
2D (sprites, tilemaps)game-development/2d-games
3D (meshes, shaders)game-development/3d-games
Architecture / tooling
If you need...Use Sub-Skill
Engine / framework choice, shell vs guest, fit tiersgame-development/engine-selection
GDD, balancing, player psychologygame-development/game-design
Multiplayer, networkinggame-development/multiplayer
Visual style, asset pipeline, animationgame-development/game-art
Sound design, music, adaptive audiogame-development/game-audio

Core Principles (All Platforms)

1. The Game Loop
INPUT → Read player actions
UPDATE → Process game logic (fixed timestep)
RENDER → Draw the frame (interpolated)

Fixed-timestep starting point (not required for every game):

  • Physics/logic: Fixed rate (e.g., 50Hz)
  • Rendering: Synchronize with the display/frame scheduler and chosen power budget
  • Interpolate where appropriate; cap accumulated lag/substeps after pauses to avoid a catch-up spiral

Hybrid / UI-heavy games: the outer app may be DOM/event-driven; use a classic game loop only in canvas/WebGL viewports (or wherever simulation ticks).

2. Pattern Selection Matrix
PatternUse WhenExample
State Machine3-5 discrete statesPlayer: Idle→Walk→Jump
Object PoolingFrequent spawn/destroyBullets, particles
Observer/EventsCross-system communicationHealth→UI updates
ECSThousands of similar entitiesRTS units, particles
CommandUndo, replay, networkingInput recording
Behavior TreeComplex AI decisionsEnemy AI
Content-as-dataDesigners ship levels/events without codeJSON/YAML packs

Decision Rule: Start with State Machine. Add ECS only when performance demands.

3. Input Abstraction

Abstract input into ACTIONS, not raw keys:

"jump" → Space, Gamepad A, Touch tap
"move" → WASD, Left stick, Virtual joystick
4. Illustrative Performance Budget (60 FPS = 16.67ms)
SystemBudget
Input1ms
Physics3ms
AI2ms
Game Logic4ms
Rendering5ms
Buffer1.67ms

Profile CPU and GPU paths on target hardware before choosing an optimization; these techniques do not have a universal priority order.

5. AI Selection by Complexity
AI TypeComplexityUse When
FSMSimple3-5 states, predictable behavior
Behavior TreeMediumModular, designer-friendly
GOAPHighEmergent, planning-based
Utility AIHighScoring-based decisions
6. Collision Strategy
TypeBest For
AABBRectangles, fast checks
CircleRound objects, cheap
Spatial HashMany similar-sized objects
QuadtreeLarge worlds, varying sizes

Anti-Patterns (Universal)

Don'tDo
Update everything every frameUse events, dirty flags
Create objects in hot loopsObject pooling
Cache nothingCache references
Optimize without profilingProfile first
Mix input with logicAbstract input layer
Pick an engine by hypeMatch engine to genre + team + delivery target

Routing Examples

“Browser 2D platformer”

→ game-development/engine-selection → game-development/web-games → game-development/2d-games → game-development/game-design

“UI-heavy web game with small arcade challenges”

→ game-development/engine-selection (shell vs guest) → game-development/web-games → game-development/2d-games for guests only

“Mobile puzzle”

→ game-development/mobile-games → game-development/game-design

“Multiplayer VR shooter”

→ game-development/vr-ar → game-development/3d-games → game-development/multiplayer

“Branching narrative with light stats”

→ game-development/engine-selection (Ink/Twine) → host UI of your choice


Remember: Great games come from iteration, not perfection. Prototype fast, then polish.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.

Security

  • Security scanPassed, 95 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
37,680
Repository forks
6,164
Repository npm downloads, 7 days
6,951
7-day trend score
74

Stars and forks are for the whole GitHub repository, not this skill alone. Downloads are for the repository's npm package. Refreshed 21 Mar 2026, 7 months ago.

Works with

Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.

  • Claude Code
  • Cursor
  • GitHub Copilot
  • Windsurf
  • Codex
  • Gemini CLI
  • Cline
  • Amp
  • Roo Code
  • Goose
  • Continue
  • Kilo Code
  • Junie
  • Trae
  • OpenHands
  • Qwen Code
  • AI Agent
  • Tabnine Chat
  • Sourcegraph Cody
  • Amazon Q
  • Firebase Genkit
  • Sweep
  • Devin
  • Phind
  • Mentat
  • Claude Desktop
  • Aider
  • GPT Pilot
  • Plandex
  • bolt.new
  • v0
  • Replit Agent
  • Anse
  • TypingMind
  • BetterChatGPT
  • LibreChat
  • Warp AI
  • Pieces
  • Fig AI
Embed badge
vskill VERIFIED badge
[![vskill VERIFIED](https://verified-skill.com/api/v1/skills/sickn33/antigravity-awesome-skills/game-development/badge)](https://verified-skill.com/skills/sickn33/antigravity-awesome-skills/game-development)

Something wrong with this skill or its page? Tell us.