sickn33/antigravity-awesome-skills/hig-platforms
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Apple Human Interface Guidelines for platform-specific design.
Install
npx vskill@latest install sickn33/antigravity-awesome-skills/hig-platformsSKILL.md
Apple HIG: Platform Design
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
Key Principles
- Each platform has a distinct identity. Adapt shared designs and code to each platform. Respect each platform's conventions, interaction models, and user expectations.
- iOS: touch-first. Direct manipulation on a handheld screen. Optimize for one-handed use. Navigation uses tab bars and push/pop stacks.
- iPadOS: expanded canvas. Support resizable windows and the multitasking modes available on the target OS and hardware. Use sidebars and multi-column layouts. Support pointer and keyboard alongside touch.
- macOS: pointer and keyboard. Dense information display is acceptable. Use menu bars, toolbars, and keyboard shortcuts extensively. Windows are resizable with precise control.
- tvOS: remote and focus. Viewed from a distance. Design for the Siri Remote with focus-based navigation. Large text, simple layouts, predictable spatial focus navigation.
- visionOS: spatial interaction. 3D environment using windows, volumes, and spaces. System-managed gaze targeting and indirect gestures for interaction; apps must not assume access to raw eye-tracking data. Respect ergonomic comfort zones.
- watchOS: glanceable and brief. Information consumable at a glance. Brief interactions. Digital Crown, haptics, and complications for timely content.
- Games: own paradigm. Free to define in-game interaction models, but still respect platform conventions for system interactions (notifications, accessibility, controllers).
Reference Index
| Reference | Topic | Key content | |
|---|---|---|---|
| designing-for-ios.md | iOS | Touch, tab bars, navigation stacks, gestures, screen sizes, safe areas | |
| designing-for-ipados.md | iPadOS | Multitasking, sidebars, pointer, keyboard, Apple Pencil, Stage Manager | |
| designing-for-macos.md | macOS | Menu bars, toolbars, window management, keyboard shortcuts, dense layouts, Dock | |
| designing-for-tvos.md | tvOS | Focus engine, Siri Remote, lean-back experience, content-forward, parallax | |
| designing-for-visionos.md | visionOS | Spatial computing, windows/volumes/spaces, eye tracking, hand gestures, depth | |
| designing-for-watchos.md | watchOS | Glanceable UI, Digital Crown, complications, notifications, haptics | |
| designing-for-games.md | Games | Controllers, immersive experiences, platform-specific conventions, accessibility |
Decision Framework
- Identify the primary use context. On the go (iOS/watchOS), at a desk (macOS), on the couch (tvOS), spatial environment (visionOS)?
- Match input to interaction. Touch for direct manipulation, pointer for precision, gaze+gesture for spatial, Digital Crown for quick scrolling, remote for focus navigation.
- Adapt, don't replicate. A macOS sidebar may become a tab bar or another compact navigation structure on iPhone, depending on the information hierarchy. A visionOS volume has no equivalent on watchOS. Translate intent, not implementation.
- Leverage platform strengths. Live Activities on iOS, Desktop Widgets on macOS, complications on watchOS, immersive spaces on visionOS.
- Maintain brand consistency while respecting each platform's visual language and interaction patterns.
Output Format
- Platform-specific recommendations citing relevant HIG sections.
- Platform differences table comparing navigation, input, layout, and conventions.
- Implementation notes per platform including recommended APIs and adaptation strategies.
Questions to Ask
- Which platforms are you targeting?
- New app or adapting an existing one? If existing, which platform is the base?
- SwiftUI or UIKit/AppKit?
- Need to support older OS versions?
- Primary use context? (On the go, desk, couch, spatial, glanceable?)
Related Skills
- hig-foundations -- Shared principles (color, typography, accessibility, layout) across platforms
- hig-patterns -- Interaction patterns that manifest differently per platform
- hig-components-layout -- Navigation structures (tab bars, sidebars, split views) that vary by platform
- hig-components-content -- Content display that adapts across platforms
Built by [Raintree Technology](https://raintree.technology) · [More developer tools](https://raintree.technology)
When to Use
This skill is applicable to execute the workflow or actions described in the overview.
Example
User request:
Use @hig-platforms for this task: Apple Human Interface Guidelines for platform-specific design.
Limitations
- Reference pages are snapshots. Check API availability, device support and current Apple guidance before choosing OS-specific features; sensors, Always On, multitasking and input methods vary by hardware and version.
- Platform design guidance does not authorize collecting personal, camera, location, health or tracking data. Request only the permissions and data the feature needs.
- Use this skill only when the task clearly matches the scope described above.
- Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
- Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Security
- Security scanPassed, 93 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/hig-platforms/SKILL.md
Popularity
- Repository stars
- 26,987
- Repository forks
- 4,575
- Repository npm downloads, 7 days
- 9,936
- 7-day trend score
- 73
Stars and forks are for the whole GitHub repository, not this skill alone. Downloads are for the repository's npm package. Refreshed 24 Mar 2026, 7 months ago.
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