sickn33/antigravity-awesome-skills/robius-widget-patterns

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CRITICAL: Use for Robius widget patterns. Triggers on: apply_over, TextOrImage, modal, 可复用, 模态, collapsible, drag drop, reusable widget, widget design, pageflip, 组件设计, 组件模式

Install

npx vskill@latest install sickn33/antigravity-awesome-skills/robius-widget-patterns

SKILL.md

Supporting material availability

This catalog copy contains the inline guidance below, but does not include the following supporting paths. They are external prerequisites, not bundled files:

  • <support-root>/references/widget-patterns.md
  • <support-root>/references/styling-patterns.md
  • <support-root>/references/moly-widget-patterns.md

Ask for the original supporting material or an existing installation before using a step that depends on these paths; this catalog does not identify a verified download source for them. Resolve each path relative to that installation, inspect its contents, and verify any applicable license and execution prerequisites. Do not run a command or claim a referenced procedure was followed until its required file exists. Do not fabricate the missing scripts or treat an unrelated file with the same name as equivalent. Independent steps fully documented here can proceed within the user’s authorized scope; report any dependent step as unavailable.

Robius Widget Patterns Skill

Best practices for designing reusable Makepad widgets based on Robrix and Moly codebase patterns.

Source codebases:

  • Robrix: Matrix chat client - Avatar, RoomsList, RoomScreen widgets
  • Moly: AI chat application - Slot, ChatLine, PromptInput, AdaptiveView widgets

When to Use

Use this skill when:

  • Creating reusable Makepad widgets
  • Designing widget component APIs
  • Implementing text/image toggle patterns
  • Dynamic styling in Makepad
  • Keywords: robrix widget, makepad component, reusable widget, widget design pattern

Production Patterns

The upstream _base/ directory is not bundled. These pattern names are navigation suggestions, not production-certified code:

PatternDescription
01-widget-extensionAdd helper methods to widget references
02-modal-overlayPopups, dialogs using DrawList2d overlay
03-collapsibleExpandable/collapsible sections
04-list-templateDynamic lists with LivePtr templates
05-lru-view-cacheMemory-efficient view caching
14-callout-tooltipTooltips with arrow positioning
20-redraw-optimizationEfficient redraw patterns
15-dock-studio-layoutIDE-style resizable panels
16-hover-effectHover effects with instance variables
17-row-based-grid-layoutDynamic grid layouts
18-drag-drop-reorderDrag-and-drop widget reordering
19-pageflip-optimizationPageFlip 切换优化,即刻销毁/缓存模式
21-collapsible-row-portal-listAuto-grouping consecutive items in portal lists with FoldHeader
22-dropdown-overlayDropdown popups using DrawList2d overlay (no layout push)

Standard Widget Structure

rust
use makepad_widgets::*;
live_design! {
use link::theme::*;
use link::widgets::*;
pub MyWidget = {{MyWidget}} {
width: Fill, height: Fit,
flow: Down,
// Child widgets defined in DSL
inner_view = <View> {
// ...
}
}
}
#[derive(Live, LiveHook, Widget)]
pub struct MyWidget {
#[deref] view: View, // Delegate to inner View
#[live] some_property: f64, // DSL-configurable property
#[live(100.0)] default_val: f64, // With default value
#[rust] internal_state: State, // Rust-only state (not in DSL)
#[animator] animator: Animator, // For animations
}
impl Widget for MyWidget {
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
self.view.handle_event(cx, event, scope);
// Custom event handling...
}
fn draw_walk(&mut self, cx: &mut Cx2d, scope: &mut Scope, walk: Walk) -> DrawStep {
self.view.draw_walk(cx, scope, walk)
}
}

Text/Image Toggle Pattern

A common pattern for widgets that show either text or an image (like avatars):

rust
live_design! {
pub Avatar = {{Avatar}} {
width: 36.0, height: 36.0,
align: { x: 0.5, y: 0.5 }
flow: Overlay, // Stack views on top of each other
text_view = <View> {
visible: true, // Default visible
show_bg: true,
draw_bg: {
uniform background_color: #888888
fn pixel(self) -> vec4 {
let sdf = Sdf2d::viewport(self.pos * self.rect_size);
let c = self.rect_size * 0.5;
sdf.circle(c.x, c.x, c.x)
sdf.fill_keep(self.background_color);
return sdf.result
}
}
text = <Label> {
text: "?"
}
}
img_view = <View> {
visible: false, // Hidden by default
img = <Image> {
fit: Stretch,
width: Fill, height: Fill,
}
}
}
}
#[derive(LiveHook, Live, Widget)]
pub struct Avatar {
#[deref] view: View,
#[rust] info: Option<UserInfo>,
}
impl Avatar {
/// Show text content, hiding the image
pub fn show_text<T: AsRef<str>>(
&mut self,
cx: &mut Cx,
bg_color: Option<Vec4>,
info: Option<AvatarTextInfo>,
username: T,
) {
self.info = info.map(|i| i.into());
// Get first character
let first_char = utils::first_letter(username.as_ref())
.unwrap_or("?").to_uppercase();
self.label(ids!(text_view.text)).set_text(cx, &first_char);
// Toggle visibility
self.view(ids!(text_view)).set_visible(cx, true);
self.view(ids!(img_view)).set_visible(cx, false);
// Apply optional background color
if let Some(color) = bg_color {
self.view(ids!(text_view)).apply_over(cx, live! {
draw_bg: { background_color: (color) }
});
}
}
/// Show image content, hiding the text
pub fn show_image<F, E>(
&mut self,
cx: &mut Cx,
info: Option<AvatarImageInfo>,
image_set_fn: F,
) -> Result<(), E>
where
F: FnOnce(&mut Cx, ImageRef) -> Result<(), E>
{
let img_ref = self.image(ids!(img_view.img));
let res = image_set_fn(cx, img_ref);
if res.is_ok() {
self.view(ids!(img_view)).set_visible(cx, true);
self.view(ids!(text_view)).set_visible(cx, false);
self.info = info.map(|i| i.into());
}
res
}
/// Check current display status
pub fn status(&mut self) -> DisplayStatus {
if self.view(ids!(img_view)).visible() {
DisplayStatus::Image
} else {
DisplayStatus::Text
}
}
}

Dynamic Styling with apply_over

Apply dynamic styles at runtime:

rust
// Apply single property
self.view(ids!(content)).apply_over(cx, live! {
draw_bg: { color: #ff0000 }
});
// Apply multiple properties
self.view(ids!(message)).apply_over(cx, live! {
padding: { left: 20, right: 20 }
margin: { top: 10 }
});
// Apply with variables
let highlight_color = if is_selected { vec4(1.0, 0.0, 0.0, 1.0) } else { vec4(0.5, 0.5, 0.5, 1.0) };
self.view(ids!(item)).apply_over(cx, live! {
draw_bg: { color: (highlight_color) }
});

Widget Reference Pattern

Implement *Ref methods for external API:

rust
impl AvatarRef {
/// See [`Avatar::show_text()`].
pub fn show_text<T: AsRef<str>>(
&self,
cx: &mut Cx,
bg_color: Option<Vec4>,
info: Option<AvatarTextInfo>,
username: T,
) {
if let Some(mut inner) = self.borrow_mut() {
inner.show_text(cx, bg_color, info, username);
}
}
/// See [`Avatar::show_image()`].
pub fn show_image<F, E>(
&self,
cx: &mut Cx,
info: Option<AvatarImageInfo>,
image_set_fn: F,
) -> Result<(), E>
where
F: FnOnce(&mut Cx, ImageRef) -> Result<(), E>
{
if let Some(mut inner) = self.borrow_mut() {
inner.show_image(cx, info, image_set_fn)
} else {
Ok(())
}
}
}

Collapsible/Expandable Pattern

rust
live_design! {
pub CollapsibleSection = {{CollapsibleSection}} {
flow: Down,
header = <View> {
cursor: Hand,
icon = <Icon> { }
title = <Label> { text: "Section" }
}
content = <View> {
visible: false,
// Expandable content here
}
}
}
#[derive(Live, LiveHook, Widget)]
pub struct CollapsibleSection {
#[deref] view: View,
#[rust] is_expanded: bool,
}
impl CollapsibleSection {
pub fn toggle(&mut self, cx: &mut Cx) {
self.is_expanded = !self.is_expanded;
self.view(ids!(content)).set_visible(cx, self.is_expanded);
// Rotate icon
let rotation = if self.is_expanded { 90.0 } else { 0.0 };
self.view(ids!(header.icon)).apply_over(cx, live! {
draw_icon: { rotation: (rotation) }
});
self.redraw(cx);
}
}

Loading State Pattern

rust
live_design! {
pub LoadableContent = {{LoadableContent}} {
flow: Overlay,
content = <View> {
visible: true,
// Main content
}
loading_overlay = <View> {
visible: false,
show_bg: true,
draw_bg: { color: #00000088 }
align: { x: 0.5, y: 0.5 }
<BouncingDots> { }
}
error_view = <View> {
visible: false,
error_label = <Label> { }
}
}
}
#[derive(Live, LiveHook, Widget)]
pub struct LoadableContent {
#[deref] view: View,
#[rust] state: LoadingState,
}
pub enum LoadingState {
Idle,
Loading,
Loaded,
Error(String),
}
impl LoadableContent {
pub fn set_state(&mut self, cx: &mut Cx, state: LoadingState) {
match &state {
LoadingState::Idle | LoadingState::Loaded => {
self.view(ids!(content)).set_visible(cx, true);
self.view(ids!(loading_overlay)).set_visible(cx, false);
self.view(ids!(error_view)).set_visible(cx, false);
}
LoadingState::Loading => {
self.view(ids!(content)).set_visible(cx, true);
self.view(ids!(loading_overlay)).set_visible(cx, true);
self.view(ids!(error_view)).set_visible(cx, false);
}
LoadingState::Error(msg) => {
self.view(ids!(content)).set_visible(cx, false);
self.view(ids!(loading_overlay)).set_visible(cx, false);
self.view(ids!(error_view)).set_visible(cx, true);
self.label(ids!(error_view.error_label)).set_text(cx, msg);
}
}
self.state = state;
self.redraw(cx);
}
}

PortalList Item Pattern

For virtual list items:

rust
live_design! {
pub ItemsList = {{ItemsList}} {
list = <PortalList> {
keep_invisible: false,
auto_tail: false,
width: Fill, height: Fill,
flow: Down,
// Item templates
item_entry = <ItemEntry> {}
header = <SectionHeader> {}
empty = <View> {}
}
}
}
impl Widget for ItemsList {
fn draw_walk(&mut self, cx: &mut Cx2d, scope: &mut Scope, walk: Walk) -> DrawStep {
while let Some(item) = self.view.draw_walk(cx, scope, walk).step() {
if let Some(mut list) = item.as_portal_list().borrow_mut() {
list.set_item_range(cx, 0, self.items.len());
while let Some(item_id) = list.next_visible_item(cx) {
let item = list.item(cx, item_id, live_id!(item_entry));
// Populate item with data
self.populate_item(cx, item, &self.items[item_id]);
item.draw_all(cx, scope);
}
}
}
DrawStep::done()
}
}

Best Practices

This is the start of the file. Read the full SKILL.md on GitHub.

Security

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Source

Popularity

Repository stars
25,966
Repository forks
4,438
Repository npm downloads, 7 days
11,772
7-day trend score
72

Stars and forks are for the whole GitHub repository, not this skill alone. Downloads are for the repository's npm package. Refreshed 20 Mar 2026, 7 months ago.

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