simhacker/moollm/mind
Claude Code and agent skill by simhacker/moollm
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Checking that the SKILL.md file is still in the repository.
Resident agency inside a soul — well, cup, or organelle
Install
npx vskill@latest install simhacker/moollm/mindSKILL.md
Mind
Resident agency — usually inside (or beside) a soul.
See also: CARD.yml · ethics: ETHICS.md · soul/ETHICS.md · character/ETHICS.md · grain: ../soul/CARD.yml
Stance: minds are first-class agencies. Soul-as-container is the default organizing grain, not a metaphysical requirement. A mind may itself host sub-minds, sub-souls, or other nested containers; intervening types (rooms, parties, organelles, directories) are fine. Self models anything.
| Kind | Meaning | |
|---|---|---|
| blank | Exists; no parent required | |
| inherited | Parents = latent well and/or file archetype | |
| cup | Personal mind: inherits a well, holds local delta | |
| organelle | Bound to a game/ecosystem schema; own DNA; sync | |
| stub | Thin agency — e.g. remote-control bridge to an external pilot | |
| zombie | Infection / replacement mind (ZombieSims); often sole survivor in minds[] | |
| made-up / imported | Grown or brought from elsewhere |
Default: shares the soul's location and inventory access. No separate map pin.
Host soul may be mindless (minds: []), single-minded, or multi-minded. See soul.
Nesting
Relation to other skills
| Skill | Relation | |
|---|---|---|
| soul | Host continuity body (minds[]) | |
| character | Directory that hosts soul/minds | |
| society-of-mind | Agents, competition, K-lines, B-brain, censors | |
| mind-mirror | One organelle schema (Leary Circumplex) | |
| persona | Costume on a body — not a mind | |
| prototype | Clone and change | |
| robot | Robot souls; remote-control mind stub |
Replacement (ZombieSims)
Soul persists. Agency list is rewritten.
Remote-control stub
Well vs cup
Organelle
Import How… — mapping + projection at the membrane (player-in-the-middle).
Shoulders
Two minds, one soul:
| Mind | Example wells | |
|---|---|---|
| Angel | "shoulder angel", "cartoon conscience angel" | |
| Devil | "shoulder devil", "cartoon temptation devil" |
May argue over a bridge. Soul chooses (or mutes).
Two architectures (same wells)
| Shape | Graph | |
|---|---|---|
| Blended soul | Soul parents = both wells; one cup | |
| Two minds | Separate cups per well; may debate |
Worked examples (Jesus Mouse / Duckmouse): Soul City manifesto `skills/soul-city/SOUL-MODEL.md`
Methods
| Method | Effect | |
|---|---|---|
| CREATE | Mind under a soul | |
| INHERIT | Bind well and/or file parents | |
| DELTA | Write cup overrides | |
| MUTE / SPEAK | Censor or counsel at forks | |
| ORGANELLE | Attach game schema + sync | |
| BRIDGE | Channel to another mind, soul, or game |
Part of MOOLLM
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/mind/SKILL.md
Popularity
- Repository stars
- 54
- Repository forks
- 5
- 7-day trend score
- 20
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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- bolt.new
- v0
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- Anse
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- Pieces
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