Skill v1.0.1
currentAutomated scan100/100+4 new
version: "1.0.1" name: mind description: Resident agency inside a soul — well, cup, or organelle license: MIT tier: 1 related:
- soul
- character
- society-of-mind
- mind-mirror
- soul-chat
- prototype
- k-lines
- representation-ethics
benefits_from:
- yaml-jazz
- inventory
tags: [moollm, mind, cup, well, organelle, soul-city]
Mind
Resident agency — usually inside (or beside) a soul.
See also: CARD.yml · ethics: ETHICS.md · soul/ETHICS.md · character/ETHICS.md · grain: ../soul/CARD.yml
Stance: minds are first-class agencies. Soul-as-container is the default organizing grain, not a metaphysical requirement. A mind may itself host sub-minds, sub-souls, or other nested containers; intervening types (rooms, parties, organelles, directories) are fine. Self models anything.
| Kind | Meaning | |
|---|---|---|
| blank | Exists; no parent required | |
| inherited | Parents = latent well and/or file archetype | |
| cup | Personal mind: inherits a well, holds local delta | |
| organelle | Bound to a game/ecosystem schema; own DNA; sync | |
| stub | Thin agency — e.g. remote-control bridge to an external pilot | |
| zombie | Infection / replacement mind (ZombieSims); often sole survivor in minds[] | |
| made-up / imported | Grown or brought from elsewhere |
Default: shares the soul's location and inventory access. No separate map pin.
Host soul may be mindless (minds: []), single-minded, or multi-minded. See soul.
Nesting
# default grainsoul:minds: [minds/a/, minds/b/]# also valid — mind hosts substructureminds/a/:minds: [minds/a/sub-mind/]souls: [souls/inner/] # sub-soul# intervening containers of any type welcome
Relation to other skills
| Skill | Relation | |
|---|---|---|
| soul | Host continuity body (minds[]) | |
| character | Directory that hosts soul/minds | |
| society-of-mind | Agents, competition, K-lines, B-brain, censors | |
| mind-mirror | One organelle schema (Leary Circumplex) | |
| persona | Costume on a body — not a mind | |
| prototype | Clone and change | |
| robot | Robot souls; remote-control mind stub |
Replacement (ZombieSims)
# beforesoul:minds: [minds/human/, minds/my-angel/]# after infection — prior minds displaced (mute, luggage, or delete per design)soul:minds:- minds/zombie/
Soul persists. Agency list is rewritten.
Remote-control stub
minds/remote-control-stub/:kind: stubbridge: pilot://other-soul/minds/operator/ # or player channel
Well vs cup
# Pure well (not personal) — name activates latent prototypeinherits:- "biblical Jesus"# Cup under a soul — personal delta after inheritanceminds/my-jesus/:inherits: ["biblical Jesus"]# local voice, jokes, doubts…
Organelle
minds/stardew/:organelle: stardewschema: ... # game DNA# DOWNLOAD / play / UPLIFT — only this subtree evolves
Import How… — mapping + projection at the membrane (player-in-the-middle).
Shoulders
Two minds, one soul:
| Mind | Example wells | |
|---|---|---|
| Angel | "shoulder angel", "cartoon conscience angel" | |
| Devil | "shoulder devil", "cartoon temptation devil" |
May argue over a bridge. Soul chooses (or mutes).
Two architectures (same wells)
| Shape | Graph | |
|---|---|---|
| Blended soul | Soul parents = both wells; one cup | |
| Two minds | Separate cups per well; may debate |
Worked examples (Jesus Mouse / Duckmouse): Soul City manifesto `skills/soul-city/SOUL-MODEL.md`
Methods
| Method | Effect | |
|---|---|---|
| CREATE | Mind under a soul | |
| INHERIT | Bind well and/or file parents | |
| DELTA | Write cup overrides | |
| MUTE / SPEAK | Censor or counsel at forks | |
| ORGANELLE | Attach game schema + sync | |
| BRIDGE | Channel to another mind, soul, or game |