Skill v1.0.1
Automated scan100/100+4 new
version: "1.0.1" name: fo-dispatch-recovery description: "Claude dispatch failure recovery — Break-Glass Manual Dispatch (the manual Agent() template) and Context Budget Failure/Dead Ensign Handling (the budget-unavailable stderr conditions, the recovery clause, dead-ensign bookkeeping). Read ONLY at its resident triggers inside claude-fo-dispatch.md — a non-zero or unavailable spacedock dispatch build (Break-Glass); or a budget-fail/zombie/dead-ensign replacement dispatch, including the dispatch-failure retry rung's fresh -retry re-dispatch under dead-ensign handling (Context Budget) — never at boot, never on the happy path." user-invocable: false
First Officer Dispatch Recovery (Claude)
The two Claude dispatch exception bodies, each read only at its own failure trigger in claude-fo-dispatch.md — never at boot, never on a session where dispatch never fails.
Break-Glass Manual Dispatch
The resident trigger line already covers the first action (report the helper failure — command, exit code, stderr — to the captain before proceeding). Fill this template directly as the degraded fallback: Populate {numbered checklist} with the output of «dispatch.checklist»(entity, stage); do not rebuild its rules here.
Agent(subagent_type="{dispatch_agent_id}",name="{worker_key}-{slug}-{stage}", // if this exceeds 64 chars, cap it the way `spacedock dispatch build` does: keep the {worker_key} prefix and -{stage} suffix and, on id-style: sd-b32, replace the slug with a fixed-length prefix of the entity id (id-less slug workflows truncate the slug head instead)run_in_background=true, // named background worker, no team_namemodel="{effective_model}",prompt="## First action\n\nBefore anything else, invoke your operating contract:\n\n Skill(skill=\"spacedock:ensign\")\n\nThis loads the shared ensign discipline (stage-report format, background-task polling, worktree ownership, completion signal protocol). Do not paraphrase; call the tool.\n\nYou are working on: {entity title}\n\nStage: {stage}\n\n### Stage definition:\n\n{copy stage subsection from README verbatim}\n\nRead the entity file at {entity_file_path}.\n\n### Completion checklist\n\n{numbered checklist}\n\n### Summary\n{brief description of what was accomplished}\n\n### Stage report\n\nAppend a Stage Report section at the end of the entity file (per the shared-core Stage Report Protocol). Use the title `Stage Report: {stage}`. Account for every checklist item above with a `- DONE:` / `- SKIPPED:` / `- FAILED:` entry. Use the checklist item text verbatim when possible.\n\n### Completion Signal\n\nSendMessage(to=\"team-lead\", message=\"Done: {entity title} completed {stage}. Report written to {entity_file_path}.\")")
This is the concrete Claude form of fo-dispatch-core.md's Break-Glass template; the contract (what it omits, the conditional model= slot, "use only when the helper is unavailable") is stated there. The canonical enum the conditional slot draws from is the resident ## Context Budget section of claude-fo-dispatch.md (already loaded alongside this skill at the first dispatch).
Context Budget Failure and Dead Ensign Handling
Budget-unavailable is fail-safe (never silent-reuse). The probe exits non-zero with no reuse_ok field in three conditions; the FO treats every one identically — fresh-dispatch:
- missing jsonl — no
agent-*.jsonlexists for the named member (stderr:no subagent jsonl found for '{name}'). - unreadable/empty jsonl — the jsonl exists but carries no assistant entry with non-zero
usage(stderr:no assistant entries with usage in {path}). - agent-not-in-team-config — no team
config.jsonlists a member with that name (stderr:no team config found for member '{name}').
A non-zero exit with no reuse_ok: true means the FO never silent-reuses on an absent reading.
Recovery clause (only when replacing a prior ensign): The prior ensign was shut down due to context budget limits. Its worktree may hold uncommitted changes. Run git status and git diff first; commit legitimate WIP or reset broken changes.
Dead ensign handling:
SendMessage(shutdown_request)is cooperative — do NOT send to dead or unresponsive ensigns.- Track dead ensigns in session memory; do not route work to dead names.
- Fresh-dispatch under a
-cycleNsuffix when replacing a zombie ensign. - The post-dispatch config check does NOT detect zombies — zombies pass it. Session memory is the authoritative dead-vs-alive tracker.