spacering-net/codeg/brainstorming
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You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
Install
npx vskill@latest install spacering-net/codeg/brainstormingSKILL.md
The same SKILL.md was published earlier as obra/superpowers/brainstorming.
Brainstorming Ideas Into Designs
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by classifying how much process the request needs, then work through your path: understand the context, refine the idea, present a design, and get your human partner's approval.
<HARD-GATE> Do NOT invoke any implementation skill, write any code, scaffold any project, or take any implementation action until you have told your human partner what you intend and they have approved it. This applies to EVERY task on EVERY path below — the ceremony scales with the task; the approval gate never does. </HARD-GATE>
Three Paths
Before your first question, classify the request and say the classification out loud — "this looks bounded, so I'll present a short design here rather than write a spec" — so your human partner can override it:
- Spike — a feasibility question ("can we...", "is it possible...",
"quick and dirty is fine") whose output is an answer, not code you keep. Present the question and what you'll try in 2-3 sentences, get a nod, then find out as cheaply as correctness allows. No design doc, no spec file. Report findings as a recommendation; anything you built stays labeled throwaway.
- Bounded — a well-scoped change to code that already exists in
this repo: a new flag, a small endpoint, a one-file fix. Understanding the kind of app is not enough — bounded means the flow you are changing is already here to read. If there is no existing flow to change, the task is not bounded. Ask the clarifying questions that matter, present a short design IN CHAT (a few sentences to a few short paragraphs), and STOP. Implementation starts only after your human partner says yes to that design — a bounded task's approval is as hard a gate as an architectural one. No spec file, no implementation plan document.
- Architectural — new projects, new subsystems, changes that
restructure how components fit together or alter interfaces others depend on. Follow the full process: questions, approaches, sectioned design, written spec, then the writing-plans skill.
When in doubt between two paths, take the heavier one. The ratchet is one-way: hidden complexity discovered mid-task upgrades the path — stop, say so, and step up. Nothing downgrades mid-task.
Anti-Pattern: "Too Simple To Need Approval"
Every path ends with your human partner approving your intent before implementation. A todo list, a single-function utility, a config change — the design may be two sentences in chat, but you MUST present it and get approval. "Simple" tasks are where unexamined assumptions cause the most wasted work. What scales with simplicity is the artifact, never the approval.
Red Flags
| Thought | Reality | |
|---|---|---|
| "This is too simple to need a design" | Simple means a short design, not no design. Two sentences in chat, then approval. | |
| "I'll call it bounded and skip the spec" | Reaching for a label to skip work IS the doubt — take the heavier path. | |
| "It's bounded and the design is obvious — I'll start while they read it" | The gate is the approval, not the design's length. Present, then stop until you hear yes. | |
| "I understand this kind of app, so it's bounded" | Bounded measures the repo, not your familiarity. A new project has no existing flow — it is architectural. | |
| "The spike works, so I'll keep the code" | A spike's output is an answer. Keeping the code is a new request — classify it. | |
| "It grew, but I'm almost done — no need to re-classify" | Hidden complexity upgrades the path mid-task. Stop and say so. | |
| "They approved the spike, so the follow-up change is approved too" | Each task gets its own classification and its own approval. |
Checklist
Classify first, announce the path, then create a task for each item on your path and complete them in order.
Spike:
- Explore project context — enough to frame the probe
- Present question + probe plan — 2-3 sentences
- Get approval — a nod is enough
- Investigate — as cheaply as correctness allows
- Report findings — a recommendation; label anything built as throwaway
Bounded:
- Explore project context — check files, docs, recent commits
- Ask clarifying questions — one at a time, the ones that matter
- Present short design in chat — approach, files touched, testing
- Get approval — STOP and wait for an explicit yes; presenting the design and starting in the same breath is skipping the gate
- Implement — proceed with the normal development workflow (TDD applies); no plan document
Architectural:
- Explore project context — check files, docs, recent commits
- Offer the visual companion just-in-time — NOT upfront. The first time a question would genuinely be clearer shown than described, offer it then (its own message); on approval its browser tab opens for you. If no visual question ever arises, never offer it. See the Visual Companion section below.
- Ask clarifying questions — one at a time, understand purpose/constraints/success criteria
- Propose 2-3 approaches — with trade-offs and your recommendation
- Present design — in sections scaled to their complexity, get user approval after each section
- Write design doc — save to
docs/superpowers/specs/YYYY-MM-DD-<topic>-design.mdand commit - Spec self-review — quick inline check for placeholders, contradictions, ambiguity, scope (see below)
- User reviews written spec — ask user to review the spec file before proceeding
- Transition to implementation — invoke writing-plans skill to create implementation plan
Process Flow
Terminal states are path-bound. Architectural: the ONLY skill you invoke after brainstorming is writing-plans — never frontend-design, mcp-builder, or any other implementation skill. Bounded: after approval, implementation proceeds directly through the normal development workflow; no plan document. Spike: the terminal state is a reported recommendation.
The Process
The subsections below serve the bounded and architectural paths (a spike stops at "present the probe, get a nod"). Sections from Exploring approaches onward are architectural-path depth — for bounded work, context plus a few questions plus a short in-chat design is the whole process.
Understanding the idea:
- Check out the current project state first (files, docs, recent commits)
- Before asking detailed questions, assess scope: if the request describes multiple independent subsystems (e.g., "build a platform with chat, file storage, billing, and analytics"), flag this immediately. Don't spend questions refining details of a project that needs to be decomposed first.
- If the project is too large for a single spec, help the user decompose into sub-projects: what are the independent pieces, how do they relate, what order should they be built? Then brainstorm the first sub-project through the normal design flow. Each sub-project gets its own spec → plan → implementation cycle.
- For appropriately-scoped projects, ask questions one at a time to refine the idea
- Prefer multiple choice questions when possible, but open-ended is fine too
- Only one question per message - if a topic needs more exploration, break it into multiple questions
- Focus on understanding: purpose, constraints, success criteria
Exploring approaches:
- Propose 2-3 different approaches with trade-offs
- Present options conversationally with your recommendation and reasoning
- Lead with your recommended option and explain why
- YAGNI ruthlessly - remove unnecessary features from every approach and design
Presenting the design:
- Once you believe you understand what you're building, present the design
- Scale each section to its complexity: a few sentences if straightforward, up to 200-300 words if nuanced
- Ask after each section whether it looks right so far
- Cover: architecture, components, data flow, error handling, testing
- Be ready to go back and clarify if something doesn't make sense
Design for isolation and clarity:
- Break the system into smaller units that each have one clear purpose, communicate through well-defined interfaces, and can be understood and tested independently
- For each unit, you should be able to answer: what does it do, how do you use it, and what does it depend on?
- Can someone understand what a unit does without reading its internals? Can you change the internals without breaking consumers? If not, the boundaries need work.
- Smaller, well-bounded units are also easier for you to work with - you reason better about code you can hold in context at once, and your edits are more reliable when files are focused. When a file grows large, that's often a signal that it's doing too much.
Working in existing codebases:
- Explore the current structure before proposing changes. Follow existing patterns.
- Where existing code has problems that affect the work (e.g., a file that's grown too large, unclear boundaries, tangled responsibilities), include targeted improvements as part of the design - the way a good developer improves code they're working in.
- Don't propose unrelated refactoring. Stay focused on what serves the current goal.
After the Design (architectural path)
Documentation:
- Write the validated design (spec) to
docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md - (User preferences for spec location override this default)
- Use elements-of-style:writing-clearly-and-concisely skill if available
- Commit the design document to git
This is the start of the file. Read the full SKILL.md on GitHub.
Security
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Source
- SKILL.md in the repositoryCheckingsrc-tauri/experts/skills/brainstorming/SKILL.md
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