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Skill v1.0.3
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version: "1.0.3" name: uloop-get-hierarchy description: "Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected."
npx --yes uloop-cli@2.2.0 get-hierarchy
Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.
Use this for hierarchy structure, especially descendants under the current selection. Use find-game-objects --search-mode Selected when you need selected object details or component properties.
Usage
bash
npx --yes uloop-cli@2.2.0 get-hierarchy [options]
Parameters
| Parameter | Type | Default | Description | |
|---|---|---|---|---|
--root-path | string | - | Root GameObject path to start from | |
--max-depth | integer | -1 | Maximum depth (-1 for unlimited) | |
--include-components | boolean | true | Include component information | |
--include-inactive | boolean | true | Include inactive GameObjects | |
--include-paths | boolean | false | Include full path information | |
--use-components-lut | string | auto | Use LUT for components (auto, true, false) | |
--use-selection | boolean | false | Use selected GameObject(s) as root(s). When true, --root-path is ignored. |
Global Options
| Option | Description | |
|---|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
Examples
bash
# Get entire hierarchynpx --yes uloop-cli@2.2.0 get-hierarchy# Get hierarchy from specific rootnpx --yes uloop-cli@2.2.0 get-hierarchy --root-path "Canvas/UI"# Limit depthnpx --yes uloop-cli@2.2.0 get-hierarchy --max-depth 2# Without componentsnpx --yes uloop-cli@2.2.0 get-hierarchy --include-components false# Get hierarchy from currently selected GameObjectsnpx --yes uloop-cli@2.2.0 get-hierarchy --use-selection
Output
Returns JSON with:
message(string): Human-readable guidance pointing at the saved filehierarchyFilePath(string): Filesystem path to the JSON file that contains the actual hierarchy data
The hierarchy itself is not in the response — it is written to the file at hierarchyFilePath. Open that file to read the Context and Hierarchy payload (GameObject tree, components, etc.).