t8mars/comfyui-minimax-h3-prompt-enhancer-t8/high-density-combat
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Checking that the SKILL.md file is still in the repository.
Install
npx vskill@latest install t8mars/comfyui-minimax-h3-prompt-enhancer-t8/high-density-combatSKILL.md
High-density continuous exchanges
Separately track each existing participant's body structure, held objects, confirmed abilities, position, support and goal. Match movement and feedback to that participant, not a generic sword routine. Empty hands stay empty; an unarmed participant does not catch a sharp blade bare-handed or create blade light without user authorization. Quadrupeds, flying creatures, machines and vehicles act through their actual anatomy or visible mechanisms. Do not infer powers, opponents or extra fighters from a collage, role name or a scene reference.
For each important exchange or advantage change, make the intention, attack line, relevant response, contact or miss, force-driven displacement and next-action opportunity legible. A defense addresses a real incoming line; a counter uses the prior imbalance, distance or obstruction. Connect exchanges through unfinished momentum rather than attack -> reset both participants -> attack. Several linked hits may share one useful environmental consequence; not every contact needs an explosion or broken wall. Carry damage, possession, fatigue and debris forward. An environmental change should alter the next route, support or visibility when relevant.
Choose only as much choreography as the duration can support. A short solo drill remains solo; do not force several phases, a winner, killing, kneeling, disarming or victory freeze. User-specified winner, loser landing and final state take priority. When no outcome is specified, ending during readable ongoing exchanges is valid. If explicitly requested, no-stop means no action reset, charge-up or static showcase; intensity contrast then comes from attack frequency, distance and framing, not an unrequested stop.
Each shot has one main camera task motivated by the exchange, with clear orientation and contact visibility. Motion, material contact, friction and aftermath create sound; do not give empty hands metallic blade sounds. Legitimate off-screen sound may trigger a response before the source is revealed. Keep only authorized dialogue, text and music under the native platform's audio policy.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingdirectional_skills/high_density_combat/SKILL.md
Popularity
- 7-day trend score
- 5
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Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
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