tabooharmony/roblox-brain/roblox-camera
Claude Code and agent skill by tabooharmony/roblox-brain
- community
Checking that the SKILL.md file is still in the repository.
Use when scripting or fixing Roblox camera behavior: CFrame placement, screen raycasts, first/third-person, shoulder views, cutscenes.
Install
npx vskill@latest install tabooharmony/roblox-brain/roblox-cameraSKILL.md
Roblox Camera
When to Load
Load when scripting custom camera behavior (cutscenes, third-person follow, custom rotation), manipulating CFrame for placement/rotation, raycasting from the screen, or building a non-default player view. Client-only.
Quick Reference
The Camera: workspace.CurrentCamera: one per client. Set CameraType = Scriptable to disable defaults and take full control. Without it, defaults overwrite your CFrame every frame.
CameraType: Fixed, Attach/Watch/Track/Follow (subject-following), Custom (default), Scriptable (no default), Orbital (fixed Y, rotates around player). CameraSubject cannot be nil: setting it reverts.
Key properties: CFrame, CameraSubject, FieldOfView (deg), FieldOfViewMode (Vertical/Diagonal), NearPlaneZ, ViewportSize, HeadLocked, HeadScale, Focus.
CFrame essentials:
| Operation | Luau | |
|---|---|---|
| Position only | CFrame.new(position) | |
| Look at target | CFrame.lookAt(position, target, upVector) | |
| XYZ rotation | CFrame.Angles(rx, ry, rz) | |
| Local to world | cf * Vector3.new(0, 0, 10) | |
| Interpolate | cf:Lerp(goal, alpha) | |
| Unit axes | cf.LookVector, cf.RightVector, cf.UpVector |
Custom camera loop: always PreRender, never Heartbeat:
Raycasting from camera: camera:ScreenPointToRay(mx, my) (accounts for GUI inset) vs camera:ViewportPointToRay(mx, my) (raw, NO inset). ScreenPointToRay returns a unit Ray (1 stud); multiply Direction by length for the actual raycast.
Pitfalls:
- Client-only. Server sets silently dropped.
- Without
Scriptable, defaults overwrite your CFrame every frame. PreRenderfor camera (visual sync).Heartbeatadds 1-frame lag.RenderSteppedstill works but is superseded byPreRender.Camera.CFramelacks VR head rotation; useGetRenderCFrame()for the true view.SetRollis outdated; apply roll viaCFrame.Angles(0, 0, roll)on CFrame.CFrame.new(pos, lookAt)is legacy (back-compat only); useCFrame.lookAt(at, lookAt)for new code.
See references/full.md for first/third-person recipes, cutscenes, screen shake, mouse-look, full API.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/gameplay/roblox-camera/SKILL.md
Popularity
- Repository stars
- 119
- Repository forks
- 10
- 7-day trend score
- 27
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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