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Skill v1.0.1

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tabooharmony/roblox-brain/roblox-input

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PublishedOctober 21, 2026 at 01:00 AM
Content Hashsha256:5bde713ffff65973...
Git SHAceee4aaa5004
Bump Typepatch
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version: "1.0.1" name: roblox-input description: "Use when handling Roblox touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, or cross-platform action binding." when_to_use: "Also when a button fires by accident, controls don't work on mobile or console, a controller gets stuck in a menu, or button prompts show the wrong key." last_reviewed: 2026-10-14 sources:

  • https://devforum.roblox.com/t/the-correct-way-to-design-mobile-buttons/2494558
  • https://create.roblox.com/docs/reference/engine/classes/UserInputService
  • https://create.roblox.com/docs/reference/engine/enums/PreferredInput
  • https://create.roblox.com/docs/input/mobile
  • https://create.roblox.com/docs/production/publishing/console-guidelines
  • https://create.roblox.com/docs/reference/engine/classes/ContextActionService
  • https://create.roblox.com/docs/reference/engine/classes/Tool
  • https://create.roblox.com/docs/studio/controller-emulator
  • original
  • https://create.roblox.com/docs/projects/server-authority
  • https://create.roblox.com/docs/ui/3D-drag-detectors
  • https://create.roblox.com/docs/ui/ui-drag-detectors

Roblox Input

When to Load

Touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, cross-platform binding. Client-only; Server Authority simulation input uses the Input Action System.

Quick Reference

  • Events: InputBegan/Changed/Ended give (input, gameProcessedEvent); filter it for gameplay. Wheel fires only InputChanged.
  • Bindings: prefer ContextActionService:BindAction(name, handler, touchButton, ...keys); gate on state (touch is KeyCode.Unknown); stack order, so BindActionAtPriority. Server Authority: InputAction/InputContext + RunService:BindToSimulation() (needs Workspace.UseFixedSimulation).
  • Mobile first, hybrid aware: show controls from UserInputService.PreferredInput (Enum.PreferredInput), observed with GetPropertyChangedSignal, not from TouchEnabled cached once.
  • Touch action buttons: fire only for touches that began on the button; camera drags across it never fire. Place from the measured jump button under PlayerGui.TouchGui; clear the thumbstick zone.
  • Gate gameplay: block attacks while a game window is open, a TextBox is focused, GuiService.MenuIsOpen, or GuiService.SelectedObject is set.
  • Cancel is not release: holds cancel on window open, Cancel, unequip, focus loss, input switch or pad disconnect.
  • Gamepad tools: default controls bind ButtonR2 through BindActivate; Tool.ManualActivationOnly = true disables it. Aim from the screen center on gamepad, not GetMouseLocation().
  • Hints: GetStringForKeyCode(key, Enum.KeyCodeStringFormat.Abbreviated), GetImageForKeyCode, or InputActionLabel; never hardcode Xbox names.
  • Test: Device Simulator + Controller Emulator; menu focus is in roblox-gui.
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