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Skill v1.0.1
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PublishedOctober 20, 2026 at 09:43 PM
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version: "1.0.1" name: roblox-monetization description: "Use when adding, changing, or auditing Roblox purchases: GamePasses, Developer Products, subscriptions, private servers, policy checks." when_to_use: "Also for ProcessReceipt bugs, purchases not granting, pricing, shop offers, Robux prompts, refunds or make-goods, and paid random item policy." last_reviewed: 2026-10-14 sources:
- https://create.roblox.com/docs/reference/engine/classes/MarketplaceService
- https://create.roblox.com/docs/reference/engine/classes/MarketplaceService#BindReceiptHandler
- https://create.roblox.com/docs/production/monetization/passes
- https://create.roblox.com/docs/production/monetization/developer-products
- https://create.roblox.com/docs/production/monetization/subscriptions
- https://raw.githubusercontent.com/Roblox/creator-docs/main/content/en-us/production/monetization/regional-pricing.md
- https://create.roblox.com/docs/production/monetization/robux-transfers
- https://create.roblox.com/docs/production/monetization/paid-random-items
- https://create.roblox.com/docs/reference/engine/classes/PolicyService
- https://create.roblox.com/docs/creator-rewards
- https://devforum.roblox.com/t/creator-rewards-is-live/3838257
- original
roblox monetization
When to Load
Load when adding a Game Pass, Developer Product, subscription, private server, Creator Rewards-related product decision, or purchase eligibility check.
Quick Reference
- Prompt purchases from the client, but grant value only from server-owned code.
- Passes: one server-owned ID→benefit registry; join and purchase refresh use the same idempotent benefit path. Full.md §2a.
- Developer Products: repeatable consumables. Grant through a server-owned receipt handler, either
ProcessReceiptorBindReceiptHandlerwithEnum.ReceiptType.DeveloperProduct.PromptProductPurchaseFinishedis not purchase confirmation. - Failed receipts remain
NotProcessedYet; retries depend on the chosen receipt API, not an invented timer. See full.md. - For eligibility-sensitive purchases, check
PolicyServiceand current Roblox guidance. If a paid-random-item restriction applies, offer the user the documented choices, including earnable rewards, a known non-random sequence, or direct purchase. Do not default to hiding or blocking the feature; handle the affected purchase path without stopping unrelated work. - Creator Rewards is a platform program, not a grant API. Track eligibility, attribution, engagement, and dashboard reporting separately from purchases and inventory.
- Test failed/duplicate grants, absent players, and interrupted saves. Transfers, subscription changes, and dynamic pricing: full.md.
- A receipt handler's presence is not proof of correctness; inspect its ownership, durable idempotent grant, and retry paths for unknown products or absent players.
Need the details? Load references/full.md for purchase flows and failure handling.