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Skill v1.0.1
currentAutomated scan100/100tabooharmony/roblox-brain/roblox-networking
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PublishedOctober 22, 2026 at 01:09 AM
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SKILL.md · 44 lines · 3.0 KB
version: "1.0.1" name: roblox-networking description: "Use when adding, changing, or auditing RemoteEvents/RemoteFunctions: argument validation, rate limits, server authority, exploit prevention." when_to_use: "Also for anything sent between client and server, laggy or dropped events, desync, payload size, cooldowns, and security reviews of remotes." last_reviewed: 2026-10-14 sources:
- https://create.roblox.com/docs/scripting/events/remote
- https://create.roblox.com/docs/scripting/security/security-tactics
- https://create.roblox.com/docs/scripting/security/client-server-boundary
- https://create.roblox.com/docs/projects/server-authority
- https://create.roblox.com/docs/reference/engine/classes/UnreliableRemoteEvent
- https://create.roblox.com/docs/reference/engine/classes/Workspace#GetServerTimeNow
- https://1axen.github.io/blink/
- original
roblox networking
When to Load
Load when adding a remote, handling untrusted input, adding cooldowns, or assigning authority.
Quick Reference
- Every client argument is attacker-controlled; validate type, size, ownership, state, distance, cooldown on the server.
- Look up prices, damage, rewards, permissions from server-owned definitions.
- Choose the authority model first: Server Authority uses client prediction + server rollback, and is not
SetNetworkOwner. - Under Server Authority, simulation input uses
InputAction/BindToSimulation()+UseFixedSimulation, not a remote. - Events for most gameplay requests; keep
RemoteFunctioncalls short and bounded. RemoteEventfor reliable state; not ordered vs property/attribute replication — one explicit channel or version state.UnreliableRemoteEventonly for replaceable data; droppable, 1000-byte cap.- Engine ceiling: each remote type has ~500 FireServer req/s/client, pooled across same-type remotes — a ceiling, not a target.
- Measure payload and fire rate under load; budget rate × bytes × recipients; snapshot on join, diffs after.
- Hit timestamps are untrusted context, never proof. Bound freshness and validate server history; see full.md §3a.
- Typed schemas do not replace security checks. Pin generators and verify generated output in CI.
- Check NaN/infinity first (
x ~= x,math.abs(x) == math.huge):NaNdefeats</>.utf8.lencatches malformed UTF-8 that fails a DataStore save. - Serialization: functions arrive
nil, metatables stripped, mixed keys mangled,niltruncates tables, tables are copies — validate field by field, share state via server-owned snapshots/ids. - Server Authority needs
AuthorityMode = Server+ its bundle; misprediction/rollback are normal (full.md). - Rate limits protect the server; validation still rejects invalid requests. Bindables are same-side only: tables copied, metatables stripped,
Invokeyields untilOnInvokereturns. - Record suspicion with thresholds; never punish one malformed packet.
- Edit-mode play: wrap the network layer so
RunContext:IsEdit()gets a loopback mock (full.md).
Need details? references/full.md has validation, throttling, and mock patterns.