tabooharmony/roblox-brain/roblox-server-data

Claude Code and agent skill by tabooharmony/roblox-brain

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Use when building or fixing Roblox cross-server data: OrderedDataStore leaderboards, MessagingService, MemoryStore, world state, seasons.

Install

npx vskill@latest install tabooharmony/roblox-brain/roblox-server-data

SKILL.md

Roblox Server & Shared Data

When to Load

Load for leaderboards, messaging, MemoryStore coordination, world state, seasons, or guilds. Player persistence: roblox-data; Open Cloud: roblox-cloud.

Quick Reference

OrderedDataStore (Leaderboards)
  • Sortable DataStore: string keys (tostring(UserId)), integer sort values; GetSortedAsync → pages; BatchGetAsync multi-key read (missing keys omitted).
  • Budget bursts via GetRequestBudgetForRequestType(OrderedWrite) (per server: 30 + numPlayers×5 writes/min).
  • Leaderboards only, never player saves. Keep player_<UserId> a static key substring so RTBF templates match.
MessagingService (Cross-Server)
  • SubscribeAsync / PublishAsync; no delivery or ordering guarantee — design for idempotency.
  • Request/response: {reqId} correlation + ack + timeout; no ack ≠ not executed — replay same reqId, don't double-grant.
  • Budget broadcast receives, not just sends; limits and polling trade-offs: full.md. <!-- temporal: 2026-10 -->
GlobalDataStore (Shared State)
  • Persistent non-player state (guilds, seasons, counters). Use UpdateAsync; never for player session data.
MemoryStoreService (Temporary Coordination)
  • Queues and sorted maps for expiring matchmaking, leases, coordination.
  • Remove a read batch only after successful, idempotent processing.
  • Sorted-map paging: last item's {key, sortKey} = next exclusive bound. Quotas are game-level (one shared pool): request units 1000+120×CCU/min, memory 64 KB+1.2 KB/user, value ≤32 KB, TTL 45 days; batch calls bill per item. <!-- temporal: 2026-10 -->
Cross-Server Patterns
  • Register servers with expiring heartbeats; notify via MessagingService.
User Identity
  • Identify users with player.User (User.Id, DomainType, DomainId); UserId stays valid. Domain IDs are per-experience: key cross-server data on UserId.
Pitfalls
  • MessagingService: fire-and-forget, unordered; not for time-critical work
  • GlobalDataStore: same rate limits as player DataStores
  • Never store Instances; SetAsync overwrites — use UpdateAsync for shared counters
Store selection and workflows: references/full.md

Security

  • Security scanPassed, 90 of 100Pattern checks on the skill's files.
  • Model reviewPassed

Quality evaluation

  • Task evaluationNot runNo evaluation yet. Run one in Skill Studio.

Source

Popularity

Repository stars
120
Repository forks
10
7-day trend score
5

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