taptap/instant-games-open-mcp/taptap-maker-dev-kit-guide

Claude Code and agent skill by taptap/instant-games-open-mcp

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Explain the local TapTap Maker AI dev kit installed during Maker project clone. Use after a Maker project is cloned or bound, or when the user asks what CLAUDE.md, examples, templates, or urhox-libs are for.

Install

npx vskill@latest install taptap/instant-games-open-mcp/taptap-maker-dev-kit-guide

SKILL.md

TapTap Maker AI Dev Kit

Use this skill to orient the local AI/Agent after taptap-maker init installs the AI dev kit into a Maker project directory.

What To Tell The Local Agent

After the Maker project is cloned, point the local AI/Agent at these local resources:

  • CLAUDE.md: the main AI development guide entry. Read this first before changing Maker game code.
  • examples/: runnable or copyable examples for common Maker development patterns.
  • templates/: starter templates for creating new files or common game structures.
  • urhox-libs/: engine APIs, capabilities, and local reference material for Maker runtime features.

Keep the explanation short. The goal is to help the local AI discover the installed development resources, not to duplicate their contents in chat.

Usage Guidance

When a user asks to develop or modify a Maker project after clone:

  1. Check whether the current directory contains the dev-kit entries above.
  2. Tell the local AI/Agent that CLAUDE.md is the first document to read.
  3. Use examples/ when the user asks for implementation patterns.
  4. Use templates/ when creating new game files or scaffolding.
  5. Use urhox-libs/ when engine API behavior or capability names are needed.

If these entries are missing in a bound Maker project, read maker://status or call maker_status_lite with the actual project directory as target_dir to confirm state, then run taptap-maker dev-kit update in that project directory to restore missing local dev-kit entries. If status includes Maker remote sync, follow that section before editing: pull first only when the workspace is clean, otherwise let the local AI help the user submit, stash, or cancel before pulling.

These files are local development aids. Do not submit them to Maker Git unless the user explicitly asks and understands they are local environment files.

Testing And Result Check

Keep validation simple for Maker users. 用户可以直接说“提交”或“构建”:

  • If the current workspace is a bound Maker project and the user says “提交”, “推送”, “构建”,

“预览”, “跑一下”, “查看结果”, “看看效果”, or “验证游戏效果”, use maker_build_current_directory. The tool commits when needed, pushes to Maker remote, and then runs the remote build.

  • Do not treat generic code checks like “验证代码”, “跑测试”, “lint”, or “检查实现” as Maker

remote build unless the user explicitly asks to build, run, or preview the Maker game.

  • If push fails, do not start a separate build or generic Git push. Explain the returned recovery

details, follow the returned classification-specific recovery (remote_rejected, branch_not_allowed, forbidden_path, or auth), then retry maker_build_current_directory.

  • After submit or build finishes, report the returned Maker URL, build status, and runtime log file

path when available. Do not auto-open TapMaker pages.

Do not create local-only test scripts just to verify Maker changes. The expected validation path is chat request -> Maker MCP submit/build tool -> returned build result, Maker URL, and runtime logs.

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