tenglonghaiwen-hub/zoraagent/ai-character-assets
Claude Code and agent skill by tenglonghaiwen-hub/zoraagent
- community
Checking that the SKILL.md file is still in the repository.
Use when building stable AI character assets for image or video generation: base character image checks, character identity boards, four-view sheets, face/front/side/body/back references, wardrobe/looks asset libraries, expression grids, action boards, reference-role labels, and prompts that keep a character consistent across AI video shots. Especially useful for Seedance, image-to-video, reference-to-video, short-drama character development, multi-shot stories, and any workflow where a single pretty character image is not stable enough. Automatically pair with image20-quality-control when generating or reviewing character asset images so spots, oily skin, plastic texture, over-smoothing, dirty backgrounds, and fabric/material drift are controlled.
Install
npx vskill@latest install tenglonghaiwen-hub/zoraagent/ai-character-assetsSKILL.md
AI Character Assets
Use this skill to turn a character idea or reference image into a video-ready asset system. The core rule is: prompts give the model a task; assets give it evidence. Stable videos need both.
Core Workflow
- Check whether the user has a stable base character image. If not, create or request one before making asset boards.
- Build a character identity board: face structure, front face, side face, body proportion, wardrobe structure, and back view.
- Build wardrobe assets when the same character appears in different looks. Each look needs its own view sheet.
- Build expression assets for emotions the story will actually use.
- Build action assets when movement, choreography, fighting, pursuit, or gesture continuity matters.
- Label every uploaded asset with its role before using it in an image/video prompt.
- Apply
$image20-quality-controlto identity boards, face close-ups, wardrobe boards, expression grids, and prop boards before final delivery. - Run the stability checks before final delivery.
Base Image Gate
Before making a character asset board, make sure the base image has:
- clear face, hairline, head outline, and age/gender impression
- recognizable wardrobe or styling feature
- simple background, limited atmosphere, no heavy bokeh, no strong lens flare
- neutral enough pose and lighting that future assets can inherit structure
If the base image is too stylized, cropped, blurry, or over-lit, tell the user to regenerate a cleaner mother image first.
Asset Board Choice
Use one of two board types:
- Standard identity sheet: one large front-face portrait plus front/side/back full-body views. Use for quick character filing and early exploration.
- Video-optimized identity sheet: front-face close-up, side-face close-up, enlarged front wardrobe/body crop, and full back view. Use for video, multi-shot work, side-face shots, close-ups, and character consistency.
Prefer the video-optimized sheet when the user cares about video stability. It spends more visual space on face structure and wardrobe details instead of repeating a small full-body front view.
Output Contract
When the user asks for a character asset prompt, return:
- Asset Plan: which boards to create and why.
- Generation Prompt(s): direct copy-ready prompts for the selected asset board.
- Reference Labels: how to label each asset when sending it to a video model.
- Stability Checks: what to reject or re-roll.
If the user only wants a prompt, output the prompt and negative prompt only.
Reference Role Labels
Always assign each reference one primary job:
identity_asset: face, hair, body proportion, age impression, overall character identitywardrobe_asset: clothing, shoes, accessories, material, silhouette for one specific lookexpression_asset: controlled facial expression for one named emotionaction_asset: pose, motion beat, choreography, physical rhythmscene_asset: space layout, camera directions, background continuityprop_asset: shape, color, material, scale, detail placement for an important proppalette_asset: color system and where each color is allowed to appear
State what must not transfer when needed: do not copy background, lighting mood, extra people, logo, text, scene style, or unrelated colors.
Stability Checks
Reject or rewrite if:
- the board has only one face angle for a video character
- the side face, back hair, shoe, or clothing back structure is missing
- the outfit changes across views
- the face is beautiful but not structurally readable
- the expression changes the face identity
- the action board gives real harm instructions instead of visual beats
- the video prompt says only "same character" without labeling reference roles
- too many references are uploaded without telling the model what each one controls
- the image has random spots, dirty speckles, oily skin, plastic skin, over-smoothed face, blotchy studio background, fake fabric shine, or material texture drift
Automatic Quality Hook
When creating or reviewing any image prompt inside this skill, also use $image20-quality-control if it is installed. Add a compact quality-control block that preserves identity first, then cleans texture:
身份优先:保持同一张脸、同一脸型比例、同一发型、同一年龄感和同一身体比例。画质控制只清理斑点、油腻感和材质问题,不改变人物身份。皮肤保留自然毛孔和真实纹理;服装保留面料纹理、缝线、褶皱和反光逻辑;背景干净无灰斑。
References
Load references/asset-prompts.md for copy-ready templates, expression/action prompt patterns, and video-model labeling examples. Load $image20-quality-control/references/prompt-blocks.md when image outputs show spots, oily skin, plastic texture, dirty backgrounds, or material drift.
Security
- Security scanPassed, 90 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/codex-imports/ai-character-assets/SKILL.md
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