tharunramagiri/tarunai-connect/cli-anything-godot

Claude Code and agent skill by tharunramagiri/tarunai-connect

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Agent-native CLI for Godot project management, scenes, exports, and script execution.

Install

npx vskill@latest install tharunramagiri/tarunai-connect/cli-anything-godot

SKILL.md

Godot Engine CLI

Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.

Installation

bash
pip install git+https://github.com/tharunramagiri/tarunai-connect.git#subdirectory=godot/agent-harness

Requirements

  • Godot 4.x on PATH (or set GODOT_BIN env var)

Commands

Project Management
bash
# Create a new Godot project
tarunai-connect-godot project create <path> [--name "My Game"]
# Get project info (name, features, main scene)
tarunai-connect-godot --json -p <project> project info
# List all scenes
tarunai-connect-godot --json -p <project> project scenes
# List all scripts
tarunai-connect-godot --json -p <project> project scripts
# List all resources
tarunai-connect-godot --json -p <project> project resources
# Re-import project resources
tarunai-connect-godot -p <project> project reimport
Scene Operations
bash
# Create a new scene with root node type
tarunai-connect-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D
# Read scene structure (nodes, resources, connections)
tarunai-connect-godot --json -p <project> scene read scenes/Level1.tscn
# Add a child node to a scene
tarunai-connect-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .
GDScript Execution
bash
# Run a GDScript file (must extend SceneTree)
tarunai-connect-godot -p <project> script run tools/build_navmesh.gd
# Run inline GDScript code
tarunai-connect-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'
# Validate GDScript syntax
tarunai-connect-godot -p <project> script validate scripts/player.gd
Export
bash
# List configured export presets
tarunai-connect-godot --json -p <project> export presets
# Export all presets
tarunai-connect-godot -p <project> export build
# Export a specific preset
tarunai-connect-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe
Engine
bash
# Check Godot availability and binary path
tarunai-connect-godot --json engine status
# Get engine version
tarunai-connect-godot engine version

JSON Mode

Add --json flag to any command for structured JSON output suitable for agent consumption:

bash
tarunai-connect-godot --json -p ./my-game project info

Interactive REPL

bash
tarunai-connect-godot -p ./my-game session

Security

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