thesethrose/dungeon-agent/campaign-template

Claude Code and agent skill by thesethrose/dungeon-agent

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Blank template for authoring a new dungeon-crawl campaign as a skill. Copy this skill (rename with a new campaign name), fill in references/stats-schema.json (character stats for THIS game) and references/world.md (premise, locations, monsters, loot, win condition), and register it so the DM can load it. The anti-cheat code and save/load engine are inherited from AGENTS.md — you only define content.

Install

npx vskill@latest install thesethrose/dungeon-agent/campaign-template

SKILL.md

Campaign Template

Use this to author a NEW campaign. The Dungeon Master (AGENTS.md) is generic — it runs ANY campaign. Your job is to define this game's content only. The rules engine, anti-cheat code, combat, and save/load are all inherited.

How to make a new campaign skill

  1. Copy this skill's directory and rename it campaign-<yourname>.
  2. Edit references/stats-schema.json:
  • campaign — unique id used for the save-folder name.
  • start_location — where the player begins.
  • stats — THE CHARACTER STATS FOR THIS GAME. Each: name, type (int/float),

min, max, start. Example: hp, max_hp, atk, def, level, xp, gold, mana.

  • derived — recomputed stats (e.g. max_hp grows with level). Formula in expr.
  • items / abilities — the ONLY items/abilities that can ever appear on a

character sheet. Anything else is rejected by validation (anti-cheat).

  • rooms — optional list of room ids the world.md defines (for durable world state).
  • win_condition — what ends the game.
  1. Edit references/world.md — premise, locations/exits, monsters, loot, XP curve.
  2. Edit references/persona.md — the DM's narrator voice/tone for THIS campaign.
  3. Update this SKILL.md's description + starting procedure to match.

Schema invariants (do not break)

  • Every stat the game uses must be declared. Unknown stats are treated as cheats.
  • Starting values must be within min/max. Defaults: use start.
  • derived targets are recomputed on every validation — keep them consistent.
  • items and abilities are whitelists: a player can NEVER have anything not

listed here. This is the backbone of the no-invented-powers rule.

Validation

Always seed + validate a fresh save before first play:

engine/save_utils.py new --schema <schema.json> --player <name> --slot <slot>
engine/save_utils.py validate --schema <schema.json> --save <save.json>

Validate again any time you edit the schema.

Security

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