tomkrikorian/visionosagents/realitykit-rendering-materials
Claude Code and agent skill by tomkrikorian/visionosagents
- community
Checking that the SKILL.md file is still in the repository.
Implement and debug RealityKit rendering, materials, lighting, cameras, visual effects, post-processing, render cost controls, Gaussian splats, decals, lightmaps, probes, LOD, and occlusion on visionOS 27. Use when a RealityKit task is primarily about visual appearance, mesh/material display, lights, shadows, tone mapping, bloom, camera projection, rendering performance, or choosing rendering components instead of animation, audio, interaction, or custom ECS behavior.
Install
npx vskill@latest install tomkrikorian/visionosagents/realitykit-rendering-materialsSKILL.md
RealityKit Rendering Materials
Quick Start
- Confirm the issue is visual: mesh display, material assignment, camera
projection, lighting, shadows, post-processing, splats, decals, LOD, occlusion, or probes.
- Load the narrowest rendering reference that matches the feature.
- Route ShaderGraph or USDA material graph editing to
shadergraph-editor. - Route local USD stage rendering through
realitykit-visionos-developer; route USD authoring to usd-editor.
- Validate on device or simulator with concrete visual checks, because many
rendering issues are asset-, lighting-, or hardware-dependent.
Load References When
Cross-Routing
- Use
realitykit-visionos-developerfor entity loading, input, attachments,
anchoring, portals, synchronization, and local USDStageComponent.
- Use
realitykit-animation-physicswhen the visual issue is caused by
animation, blendshape, particle, cloth, collision, or physics state.
- Use
realitykit-ecs-systemswhen rendering state is driven by a custom
component or per-frame system.
- Use
shadergraph-editorfor material graph source edits.
Guardrails
- Treat visionOS 27 rendering additions as beta API; re-verify symbols against
the installed SDK before shipping.
- Keep expensive material, mesh, and texture loading asynchronous.
- Validate visual changes with screenshots or simulator/device inspection when
possible.
- Prefer documented RealityKit components before custom draw or update logic.
Output Expectations
Provide:
- the rendering category
- which rendering reference files were used
- the chosen component or asset path
- the visual/performance constraint
- the next screenshot, simulator, or device validation step
Security
- Security scanPassed, 95 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/realitykit-rendering-materials/SKILL.md
Popularity
- Repository stars
- 63
- Repository forks
- 10
- 7-day trend score
- 21
Stars and forks are for the whole GitHub repository, not this skill alone. Not refreshed yet.
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