tomkrikorian/visionosagents/shareplay-developer
Claude Code and agent skill by tomkrikorian/visionosagents
- community
Checking that the SKILL.md file is still in the repository.
Build, integrate, and troubleshoot SharePlay GroupActivities features for visionOS 27, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and spatial coordination.
Install
npx vskill@latest install tomkrikorian/visionosagents/shareplay-developerSKILL.md
SharePlay Developer
Quick Start
- Decide whether this experience is launch-only co-location or shared state
sync.
- Add the Group Activities capability and required entitlement before
building SharePlay UI.
- Define one
GroupActivityper experience and keep the payload minimal and
Codable.
- Load the right reference only after you know the workflow.
- For spatial personas or immersive spaces, load
`spatial-coordination.md` before joining.
Load References When
| Reference | When to Use | |
|---|---|---|
| `activation-ui.md` | When wiring the SharePlay entry point or start button flow. | |
| `activity-definition.md` | When defining the GroupActivity payload, metadata, or transfer representation. | |
| `group-session-lifecycle.md` | When joining, leaving, observing, or presenting a GroupSession. | |
| `messaging-journal.md` | When using GroupSessionMessenger, GroupSessionJournal, or late-joiner sync. | |
| `shareplay-spatial-api.md` | When checking the official GroupActivities APIs for activation, association, session ownership, and spatial coordination. | |
| `spatial-coordination.md` | When configuring SystemCoordinator, spatial templates, or group immersive-space behavior. | |
| `visionos-immersive-space.md` | When implementing launch-only SharePlay for a visionOS immersive space. | |
| `groupactivities-patterns.md` | When you need broader GroupActivities patterns or sample-backed examples. |
Workflow
- Define the activity and choose the activation surface.
- Observe and configure the session before joining.
- Add messaging or journal synchronization only if shared state is required.
- Configure spatial coordination when the experience shares an immersive
space.
- Summarize the session lifecycle, sync model, and launch surface clearly.
When To Switch Skills
- Switch to
build-run-debugwhen the blocker is app launch, simulator state,
or runtime debugging rather than SharePlay behavior.
- Switch to
signing-entitlementswhen the issue is capabilities,
entitlements, or privacy gating.
- Switch to
telemetrywhen proof of event ordering or session state changes
matters more than API design.
Guardrails
- Keep
GroupActivitydata small andCodable. - Join only after the UI and local state are ready.
Output Expectations
Provide:
- the activity type and activation surface
- the chosen session and sync model
- which references were used
- the coordination model if immersive space is involved
- the next skill to use if the blocker is execution, signing, or testing
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/shareplay-developer/SKILL.md
Popularity
- Repository stars
- 46
- Repository forks
- 5
- 7-day trend score
- 19
Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 22 Mar 2026, 7 months ago.
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