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Skill v1.0.0

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tribgames/mixdog/video
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PublishedOctober 23, 2026 at 09:36 AM
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version: "1.0.0" name: video description: Make a short video clip through the media tool (Mixdog Media Studio). when_to_use: 'Generate or extend video, or animate stills; not still-image generation or editing.' metadata: requires: media dependencies: tools:

  • type: tool

value: media


Video generation (media tool · Media Studio)

Use media to generate short video clips. Read this guide before the first video-generation call.

This file owns the judgement around one tool for moving pictures. It is not tied to any deliverable. The lane catalog (providers, models, controls, sign-in state) lives in the runtime and is read with list; nothing here names a lane or a model. A still that the clip needs first is the image skill's job — load it for that step.

1. Which route

Hard rule — video only when motion was asked for: a deliverable never gets a clip by default; a still that carries the meaning is not turned into a video.

SituationRoute
a scene whose identity, exact composition, or continuity must survive the motionimage first: load the image skill and generate a still at the clip's aspect with the protected subjects and environment composed in one picture; inspect it; then generate the video with that file as the reference
several separately supplied subjects that must stay recognizablereferences-to-video with each identity as its own reference (index and role, identity first), duration at the short end of the model's range
continuing an earlier clipa new job with the previous clip's last frame as the reference; only the pose carries over — motion, trajectory, and camera do not
a pure text-to-video request with no subject to protectgenerate directly from the prompt

Hard rule — no signed-in lane, no clip: when list (or a failed generate) reports no video lane, say so and stop; never substitute a slideshow, a GIF from stock, or a placeholder. Default — one generation per job, one corrected retry: a miss is retried once with a single changed variable and every invariant restated; a second miss is reported, not attempted a third time. Several candidates only when the user asks.

2. Call order

  1. media action:'list' kind:'video' once per session: signed-in lanes, models, and remembered — the lane/model a generate runs on when none is passed (the user's current Studio selection, else the last clip's). Add model: for that model's controls (aspectRatio, resolution, durations or durationRange, maxReferences).
  2. media action:'generate' kind:'video', prompt, path, aspect, duration, resolution, references, wait:true — lane and model are omitted by default so the clip comes from what the user chose; controls only from the remembered model's list. Pass lane/model only when the job needs a capability that model lacks (reference count, a duration outside its range), chosen from list. Use wait:false only when background execution is requested or useful independent work remains.
  3. For a background or resumed job, use media action:'status' job:<id> path:<file> at spaced intervals; the call that sees done writes the file. A running job is pending, not completion. Do not regenerate it or tight-loop status calls.
  4. Hard rule — look before using: frame-sample or play the file; check the opening frame, that the one change happens, the ending frame, and that no text, logo, or extra subject appeared.
  5. The result is also a Studio asset (assetId); the file at path is the copy the work uses.

3. Prompt — an active shot, not a list of elements

Hard rule — the prompt names, in this order:

  1. Shot design: the opening frame, one motivated reveal or change, and a settling final frame.
  2. Camera intent: the move that serves the scene — macro push-in for a product, orbit for space, handheld for documentary, crane for scale, static when nothing needs to move. Never a default "slow dolly in".
  3. Production: concrete material and texture, a motivated light source, depth layers (foreground / mid / background), lens framing.
  4. Sound: music style, no music, room tone, or effects only.
  5. Dialogue: the exact line in its original language, or "no dialogue".
  6. Ending frame: final pose, camera state, last sound cue — clear enough to be the first frame of a next clip.

Each item is one focused sentence or two, labeled; never keywords, never JSON. Hard rule — pacing follows duration: 1-4 s one action; 5-7 s setup, turn, hold; 8-10 s two connected beats; 11-15 s a three-beat arc. Pick the duration from the model's list to fit the beats, not the other way round. Hard rule — no slop words: "cinematic", "volumetric lighting", "neon glow", "AAA trailer", "shot on RED", and unmotivated dark or moody defaults are rejected; write what the camera actually sees. Default — specificity policy: a detailed user prompt is normalized into the six items and nothing is added; a generic one gets shot design, camera intent, and a concrete environment — never extra characters, props, brand names, or story beats. Default — exclusions: no text, no logos, no watermarks; no faces only when the clip is a field for copy or the user asked for none.

4. Controls

  • aspect from the destination: a feed or story clip 9:16, an embed or presentation 16:9, a tile 1:1; the still generated first uses the same aspect. The value must be one the model lists.
  • duration from the pacing rule; within the model's list or range.
  • resolution: the lowest listed for a draft that checks motion and pacing, the highest listed for delivery.
  • References beyond one shorten the allowed duration on most models — read the model's controls before promising a length.

5. Reference images

references: takes file paths; the model's maxReferences caps them. A reference is the user's own file, a still from the image skill, or an earlier clip's frame — never a downloaded third-party image. Hard rule — each reference gets an index and a role in the prompt: Image 1: the scene to animate. Image 2: subject identity. followed by the relationship. Identity references (a face, a product, a logo) go first.

6. Saving, reporting, provenance

Hard rule — never overwrite: an existing file gets a sibling (clip-v2.mp4) unless the user asked for replacement; output goes beside the work that uses it or where the user named. Hard rule — the report names what was made: final path, lane/model (the one that actually ran, when the runtime reports a fallback), duration, resolution, aspect, and the prompt. Hard rule — generated media is declared where it lands: a caption, a note, or the message says the clip is generated, with lane/model and prompt; it is never presented as footage of a real event, place, or person.

7. Failure and cost

  • A generate error carries lanes (what is signed in for video) or available (models); choose from it and call again, or stop.
  • Video costs far more credit than a still: one call per job, drafts at low resolution, no speculative variants.
  • A job still running past the tool's wait is not a failure. Follow the pending-job flow above; cancel only when the user moves on.
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