unrealxu/unrealengine5-skills/ue5-cpp-gameplay
Claude Code and agent skill by unrealxu/unrealengine5-skills
Trust tier 2
- community
Source check pending
Checking that the SKILL.md file is still in the repository.
UE5.6-UE5.8 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.
Install
npx vskill@latest install unrealxu/unrealengine5-skills/ue5-cpp-gameplaySKILL.md
Quick Start
- Confirm target class type (
AActor,UActorComponent,UObject,USaveGame, etc.). - Define required Blueprint-facing API before implementation.
- Output both header and source files together.
API Anchors (UE5.6-UE5.8)
- Reflection and UObject anchors:
UCLASS,USTRUCT,UENUM,UINTERFACE,GENERATED_BODY()UPROPERTY(...),UFUNCTION(...)- Core gameplay type anchors:
AActor,UActorComponent,UDataAsset,UGameInstanceSubsystemTObjectPtr<>in headers andTSubclassOf<>for class references- Replication anchors:
GetLifetimeReplicatedProps(...)DOREPLIFETIME(...)inNet/UnrealNetwork.hReplicatedUsing=OnRep_*,UFUNCTION(Server/Client/NetMulticast, ...)- Gameplay tag anchors:
FGameplayTag,FGameplayTagContainer- explicit tag request/match checks with safe fallback behavior
Implementation Stage Contract
- Every gameplay C++ task must define:
- Public header API surface (Blueprint/API visibility)
- Private runtime implementation path (
.cpp) - Ownership/lifetime model (constructor, init, teardown)
- Network authority rules (single-player only or replicated flow)
- Validation method (compile assumptions, usage examples, edge-case behavior)
- If any item is missing, the implementation spec is incomplete.
Workflow
1) Type and File Shape
- Create type declarations with Unreal macros and UE5 pointer conventions (
TObjectPtrin headers). - Produce paired
.hand.cppwith forward declarations in header and concrete includes in source. - Keep class responsibility narrow and reusable.
2) Public API Design
- Define Blueprint API (
BlueprintCallable,BlueprintPure, categories, metadata) before implementation. - Expose minimal callable surface; keep helper methods non-UFUNCTION unless needed.
- Declare clear input/output contracts and failure behavior.
3) Runtime Implementation
- Implement logic in
.cppwith null checks, authority guards, and explicit branch behavior. - Keep tick usage opt-in; prefer event-driven updates.
- Handle initialization order (
BeginPlay,InitializeComponent, or subsystem init) explicitly.
4) Replication and RPC (When Needed)
- Add replicated properties and
OnRep_*handlers only for true client-visible state. - Register properties in
GetLifetimeReplicatedProps(...)withDOREPLIFETIME(...). - Use server-authoritative RPC entry points for client requests.
5) GameplayTags and Data-Driven Hooks
- Use
FGameplayTag/FGameplayTagContainerwith explicit tag names. - Validate required tags at runtime and provide fallback for missing tags.
- Prefer DataAsset-driven config for tunables over hard-coded constants.
6) Validation Output
- Ensure output includes both files and required includes.
- Confirm Blueprint exposure, replication behavior, and error-handling paths are documented.
- Provide usage snippet or invocation flow when behavior is non-trivial.
Constraints
- Always provide matching
.hand.cppwhen creating a class. - Use non-deprecated APIs compatible with UE5.6-UE5.8.
- Keep includes minimal; use forward declarations in headers.
- Avoid hardcoded asset paths unless explicitly requested.
- Prefer
TObjectPtr<>in UPROPERTY object references in headers. - Keep server-authoritative checks explicit for any network-affecting gameplay action.
Failure Handling
- Symptom: class compiles but is missing from Blueprint.
- Locate: missing
BlueprintType/Blueprintable/BlueprintCallablemetadata. - Fix: add required reflection specifiers and regenerate project files/build.
- Symptom: unresolved symbol or include cycles.
- Locate: header include graph and forward declaration misuse.
- Fix: move heavy includes to
.cpp, keep forward declarations in headers. - Symptom: replicated property does not update on clients.
- Locate:
GetLifetimeReplicatedProps(...)and actor/component replication flags. - Fix: register with
DOREPLIFETIME(...), ensure owning actor replicates. - Symptom:
OnRep_*never fires. - Locate: property write path and net role.
- Fix: mutate on server authority path and verify property actually changes.
- Symptom: RPC callable but ignored at runtime.
- Locate: RPC specifier and call site authority.
- Fix: enforce client->server request path and server-side validation.
- Symptom: GameplayTag logic silently fails.
- Locate: invalid tag names or missing tag config.
- Fix: validate tags on startup and guard with explicit fallback behavior.
UE5.6-UE5.8 Compatibility Notes
- Reflection, replication, and GameplayTag APIs above are stable across UE5.6-UE5.8.
- Favor stable core APIs over editor-only helpers when runtime behavior is required.
Escalation
- Escalate when user asks for plugin/module-level refactor beyond a single gameplay class.
- Escalate when solution needs custom engine source modifications.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewPassed
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingskills/ue5-cpp-gameplay/SKILL.md
Popularity
- Repository stars
- 513
- Repository forks
- 73
- 7-day trend score
- 31
Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 21 Mar 2026, 7 months ago.
Works with
Any agent vskill installs to: 56 targets in all. These 39 have a page on this site.
- Claude Code
- Cursor
- GitHub Copilot
- Windsurf
- Codex
- Gemini CLI
- Cline
- Amp
- Roo Code
- Goose
- Continue
- Kilo Code
- Junie
- Trae
- OpenHands
- Qwen Code
- AI Agent
- Tabnine Chat
- Sourcegraph Cody
- Amazon Q
- Firebase Genkit
- Sweep
- Devin
- Phind
- Mentat
- Claude Desktop
- Aider
- GPT Pilot
- Plandex
- bolt.new
- v0
- Replit Agent
- Anse
- TypingMind
- BetterChatGPT
- LibreChat
- Warp AI
- Pieces
- Fig AI
Embed badge
[](https://verified-skill.com/skills/unrealxu/unrealengine5-skills/ue5-cpp-gameplay)