vchelaru/flatredball2/shadowdusk
Claude Code and agent skill by vchelaru/flatredball2
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Checking that the SKILL.md file is still in the repository.
Cross-platform HLSL shader compiler for MonoGame/KNI/FNA — avoids the Windows/Wine requirement. Triggers: ShadowDusk, mgfxc replacement, compiling .fx on macOS/Linux, ShadowDusk.Compiler, ShadowDuskCLI.
Install
npx vskill@latest install vchelaru/flatredball2/shadowduskSKILL.md
ShadowDusk
Compiles .fx HLSL into .mgfx (MonoGame/KNI) or .fxb (FNA) on any OS — no DirectX SDK, no Wine. Docs: https://kaltinril.github.io/ShadowDusk/
Two forms: ShadowDusk.Compiler (NuGet, in-memory EffectCompiler.CompileAsync(hlslSource, options) — use this for build-time embedding of engine-shipped shaders) and ShadowDuskCLI (drop-in mgfxc replacement for existing content-pipeline builds).
Gotcha: Metal (macOS/iOS) isn't implemented yet — Metal targets still need the traditional Windows/Wine path (see shaders skill). Output is behaviorally equivalent to mgfxc, not byte-identical — don't diff bytecode across compilers in a test.
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Source
- SKILL.md in the repositoryCheckingfrb-skills/shadowdusk/SKILL.md
Popularity
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