vchelaru/gum/gum-theming

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Gum Themes — one call restyles every Forms control (DarkPro, Bubblegum, Neon, Retro95, ...). Triggers: Gum.Themes.* NuGet, DarkProTheme.Apply, XyzStyling.ActiveStyle, picking a UI look, Add Forms theme dropdown, making a new theme.

Install

npx vskill@latest install vchelaru/gum/gum-theming

SKILL.md

Gum Themes

A Theme replaces the look of every Forms control at once. Use one when you want a complete, consistent style. To adjust individual colors or one control, see gum-styling. Docs, with screenshots of every theme: <https://docs.flatredball.com/gum/code/styling/themes>.

Two ways to get a Theme

Your projectHow
Code only (no Gum project)Install the theme's NuGet package and call Apply()
Gum project with Forms componentsIn the Gum tool, Add Forms and pick the theme from the dropdown. The look is copied into your .gumx, so no theme package is needed.

Use one path or the other. A project's Forms components replace the package's visuals for the same control types (see gum-styling, "where do your controls' visuals come from").

Code only: install and apply

Each theme ships one package per backend: Gum.Themes.<Name>.MonoGame, .Kni, .Raylib, or .SilkNet. The theme list is in the docs page linked above (Editor is meant for tool/editor UI and is not offered by Add Forms).

csharp
using Gum.Themes.DarkPro;
GumService.Default.Initialize(this, DefaultVisualsVersion.Newest);
DarkProTheme.Apply(); // after Initialize, before creating any control
var button = new Button();

Landmines:

  • Order matters. Controls created before Apply() keep the default look.
  • Apply one theme per app. A second Apply() mixes leftover state from both.
  • On MonoGame, KNI and raylib, the packages bring in KernSmith (font generation), and every theme

except Editor also brings in Apos.Shapes on MonoGame/KNI. Apply() sets both up for you.

  • Several themes expect a specific clear color for the area behind the UI (for example

NeonStyling.ActiveStyle.Colors.Background). The docs list it per theme.

Recoloring a theme

Each theme has its own <Name>Styling.ActiveStyle with Colors and Text. Change them before Apply(), the same ordering rule as Styling.ActiveStyle in gum-styling:

csharp
DarkProStyling.ActiveStyle.Colors.Accent = new Color(214, 64, 214);
DarkProStyling.ActiveStyle.Text.FontSize = 20;
DarkProTheme.Apply();

Landmine: one color rarely moves the whole look. Each theme has its own color names, and controls read different ones (Bubblegum's TextBox uses Surface1/Border, not Accent). Every theme's Colors has TextPrimary, TextMuted, Primary and Accent, but on some themes these are read-only aliases for the theme's own names (Forest Glade's Accent returns LeafBright). Copy the theme's "How to customize" block from the docs, which lists the colors that actually need to change together.

Text.FontFamily only selects a font that already exists: the theme's bundled one (<Name>Theme.BundledFontFamily) or a font installed on the machine. It does not load a new font file.

Making a new Theme

Clone the Gum repository (<https://github.com/vchelaru/Gum>) and start from Themes/Gum.Themes.Template.MonoGame. The template is a complete, buildable theme meant to be copied, and the repo contains the shipped themes as examples plus the authoring guide for agents.

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