vivy-yi/xiaohongshu-skills/audio-processing
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Use when processing audio for Xiaohongshu content, editing voiceovers, improving sound quality, creating podcasts, or producing audio-based posts
Install
npx vskill@latest install vivy-yi/xiaohongshu-skills/audio-processingSKILL.md
Audio Processing (音频处理)
Overview
Audio processing encompasses recording, editing, enhancing, and optimizing audio content for Xiaohongshu posts, ensuring professional sound quality that significantly enhances content professionalism, viewer retention, and overall production value. Poor audio is the #1 reason viewers abandon content within seconds - even with stunning visuals, bad audio makes content unwatchable. This skill covers the complete audio production workflow: from recording setup through editing, noise reduction, mixing, and final optimization for Xiaohongshu's platform specifications.
Key insight: Viewers will forgive mediocre video quality, but they will not tolerate poor audio. Investing in audio processing yields 50%+ improvements in viewer retention and 3-5x increases in engagement rates. Professional audio transforms amateur content into credible, trustworthy content.
When to Use
Use when:
- Recording voiceovers for Xiaohongshu videos, tutorials, or storytelling content
- Editing podcast-style audio content or interview recordings
- Improving audio quality in existing recordings (noise reduction, volume leveling)
- Creating background music tracks or adding sound effects to videos
- Producing audio-first content formats (podcasts, audio diaries, voice notes)
- Fixing common audio issues: background noise, echo, distortion, low volume
- Optimizing audio for Xiaohongshu's platform specifications and compression
- Creating consistent audio quality across content series
- Adding professional polish with music beds, transitions, and sound design
Do NOT use when:
- Using licensed music without proper permissions (copyright violation)
- Content requires pure ambient sound (over-processing disrupts authenticity)
- Audio is already professional quality (over-processing can degrade quality)
- Quick, casual content where production speed matters more than polish
- Live streaming (different audio setup requirements)
Core Pattern
Before (poor audio quality): ❌ "Background noise, room echo, distractions" ❌ "Inconsistent volume, too quiet then too loud" ❌ "Viewer adjusts volume constantly, gives up" ❌ "Content seems amateur, low credibility" ❌ "Viewers scroll away within 3 seconds"
After (professional audio): ✅ "Clean, clear voice recording" ✅ "Consistent volume levels throughout" ✅ "Pleasant listening experience, no adjustments needed" ✅ "Content feels professional, trustworthy" ✅ "Viewers watch complete content, high engagement"
6 Essential Audio Processing Elements:
| Element | Purpose | Quality Impact | Priority | |
|---|---|---|---|---|
| Clean Recording | Prevent issues at source | Critical | #1 - cannot fix in post | |
| Noise Reduction | Remove background distractions | High | #2 - most common issue | |
| Volume Normalization | Consistent listening levels | High | #3 - prevents frustration | |
| EQ & Clarity | Enhance voice intelligibility | Medium-High | #4 - professional polish | |
| Music & Effects | Add emotional depth | Medium | #5 - enhance, don't distract | |
| Platform Optimization | Meet technical specs | Medium | #6 - avoid compression artifacts |
Quick Reference
Audio Processing Software Comparison:
| Tool | Best For | Skill Level | Cost | Platform | Key Features | |
|---|---|---|---|---|---|---|
| Audacity | Basic editing, noise reduction | Beginner | Free | Win/Mac/Linux | Noise gate, normalize, EQ | |
| Adobe Audition | Professional production | Intermediate-Advanced | Paid (Subscription) | Win/Mac | Multitrack, advanced repair, batch processing | |
| GarageBand | Mac users, simple editing | Beginner | Free (Mac) | macOS | Built-in effects, music loops, easy interface | |
| Descript | Text-based editing, podcasts | Beginner-Intermediate | Paid (Freemium) | Web/Mac/Win | Edit audio like text, overdub, filler removal | |
| Logic Pro | Music production, advanced editing | Advanced | Paid (One-time) | macOS | Professional DAW, massive library | |
| Reaper | Power users, customization | Advanced | Paid (Free trial) | Win/Mac/Linux | Lightweight, extensible, affordable |
Xiaohongshu Audio Specifications:
- Format: AAC, MP3, or M4A
- Sample Rate: 44.1kHz or 48kHz
- Bitrate: 128-320 kbps (192 kbps recommended for balance)
- Channels: Stereo or Mono (Mono for voice-only is fine)
- Loudness Target: -16 LUFS (YouTube/Broadcast standard)
Quick Audio Fixes (by symptom):
| Symptom | Likely Cause | Quick Fix | |
|---|---|---|---|
| Background hiss/hum | Room noise, equipment hiss | Noise reduction filter | |
| Room echo/reverb | Recording in untreated room | Move closer to mic, use de-reverb plugin | |
| Volume too low | Recording level too low | Gain/normalize to -3dB peak | |
| Distorted/clipping | Recording level too high | Reduce gain, use clip restoration | |
| Muffled sound | Poor mic quality or wrong EQ | High-pass filter + EQ boost | |
| Inconsistent levels | Multiple clips or variable distance | Compression + normalization |
Implementation
Step 1: Recording Setup and Environment
Prevention is better than correction - capturing clean audio at source saves hours of editing and yields better results than any post-processing.
Microphone Selection:
| Mic Type | Best For | Pros | Cons | Price Range | |
|---|---|---|---|---|---|
| USB Mic | Beginners, simplicity | Plug-and-play, easy | Limited quality, no upgrades | ¥200-800 | |
| Dynamic XLR | Voice recording, noisy rooms | Rejects room noise, durable | Quiet, need preamp | ¥500-2000 | |
| Condenser XLR | Studio recording, vocals | Detailed, professional | Sensitive to room noise | ¥800-5000 | |
| Lavalier (Lapel) | Video, talking head | Hands-free, close to mouth | Visible in shot, can rub on clothes | ¥100-500 | |
| Shotgun | Interviews, outdoor | Directional, outdoor use | Expensive, need operator | ¥1000-8000 |
Environment Setup:
- Quietest room available: Close windows, turn off fans/AC, avoid high-traffic times
- Reduce reflections: Hang blankets, use acoustic foam, record in closet full of clothes
- Distance to mic: 6-12 inches (15-30cm) for optimal balance of proximity effect and room noise
- Pop filter: Essential for plosive sounds (P, B sounds) - cheap foam or metal mesh
- Shock mount: Isolates mic from desk vibrations and handling noise
Recording Levels:
- Target: -12dB to -6dB average, peaks around -3dB
- Too low: -24dB or below → brings up noise floor when boosted later
- Too hot: Peaking at 0dB → distortion/clipping, cannot be fixed
- Test record: Always do 10-second test, check levels before full recording
Recording Checklist:
- [ ] Room is quiet (no traffic, appliances, people)
- [ ] Mic positioned 6-12 inches from mouth
- [ ] Pop filter attached
- [ ] Recording level peaks around -6dB
- [ ] Headphones monitoring live audio
- [ ] Test recording sounds clear, no issues
Step 2: Basic Audio Editing
Importing and Organizing:
- Multi-track setup: Keep voice on track 1, music on track 2, effects on track 3
- Label tracks: "Voiceover", "Background Music", "Sound Effects" for clarity
- Save project file: Always save editable project format (.aup3, .sesx, etc.) before exporting
Trimming and Arranging:
- Remove mistakes: Cut out coughs, false starts, long pauses
- Tighten pacing: Reduce pauses between sections to 0.5-1 second for better flow
- Crossfade edits: Use 5-10ms crossfades on all cuts to avoid clicks/pops
- Arrange content: Drag clips to reorder, build narrative flow
Basic Editing Techniques:
| Technique | How | Why | |
|---|---|---|---|
| Cut/Copy/Paste | Select region, edit menu | Remove mistakes, reorder content | |
| Split | Cut at cursor point | Separate sections for independent editing | |
| Trim | Remove selected region | Quickly cut ends or mistakes | |
| Fade In/Out | Apply fade to clip start/end | Smooth transitions, avoid abrupt starts/ends | |
| Crossfade | Overlap clips with transition | Seamless joins between audio segments |
Edit Best Practices:
- Always backup original: Keep raw recording untouched, work on copy
- Non-destructive editing: Use software that preserves original (Audacity, Adobe Audition)
- Undo is your friend: Ctrl+Z / Cmd+Z liberally while learning
- Save versions: Save project after major edits (v1, v2, v3) so you can backtrack
Step 3: Noise Reduction and Cleanup
Identify Noise Types:
| Noise | Character | Removal Method | Difficulty | |
|---|---|---|---|---|
| Hiss | Steady high-frequency noise | Noise reduction plugin | Easy | |
| Hum | Low-frequency electrical buzz (50/60Hz) | High-pass filter or notch filter | Easy | |
| Room reverb | Echoey, cavernous sound | De-reverb plugin or reduce room noise | Medium | |
| Clicks/pops | Sharp sudden sounds | Click removal plugin | Medium | |
| Wind noise | Low-frequency rumble | High-pass filter + wind reduction | Medium-Hard | |
| Static/crackle | Continuous crackling | Noise reduction + de-crackle | Hard |
Noise Reduction Workflow (using Audacity as example):
Step 1: Capture Noise Profile
- Find a section of pure noise (no voice) - usually 0.5-2 seconds at start/end
- Select only the noise section
- Effect → Noise Reduction → Get Noise Profile
- Software analyzes the noise character
Step 2: Apply Noise Reduction
- Select entire audio track (Ctrl+A / Cmd+A)
- Effect → Noise Reduction
- Adjust settings:
- Noise reduction (dB): Start with 12dB, adjust to taste
- Sensitivity: 3-6 (higher = more aggressive, may artifact)
- Frequency smoothing: 3-6 bands
- Preview, adjust, then apply
Step 3: Fine-Tune
- Too aggressive: Audio sounds underwater, robotic
- Too light: Still hear noise
- Artifact check: Listen for "watery" artifacts on "S" and "F" sounds
- Apply multiple light passes better than one heavy pass
Alternative Noise Reduction Methods:
- High-pass filter: Removes low-frequency rumble below 80-100Hz
- Low-pass filter: Removes high-frequency hiss above 12-15kHz
- Notch filter: Removes specific frequency (like 60Hz electrical hum)
- Gate: Silences audio below threshold (good for background noise between words)
Step 4: Volume Normalization and Compression
Consistent volume is critical - viewers should never have to adjust their volume.
Leveling Techniques (in order of application):
1. Normalization (simple, fixes overall level):
- Purpose: Bring entire track to target peak level
- Settings: Normalize to -3dB peak (leaves headroom, prevents clipping)
- When: First step after noise reduction
- How: Select all, Effect → Normalize → Target peak level
2. Compression (evens out dynamics):
- Purpose: Reduce difference between loudest and softest parts
- Key settings:
- Ratio: 2:1 to 4:1 for voice (2:1 = subtle, 4:1 = more aggressive)
- Threshold: -20dB to -12dB (lower = more compression)
- Attack: 5-10ms (fast enough to catch peaks)
- Release: 100-300ms (natural release)
- Result: Whisper-quiet parts become audible, loud parts tamed
3. Limiting (prevents clipping):
- Purpose: Hard ceiling at -0.1dB or -1dB, ensures no digital distortion
- Settings: Threshold -1dB, ceiling -0.1dB
- When: Final step before export
- Result: No peaks exceed target, consistent loudness
Compression Quick Settings by Use Case:
This is the start of the file. Read the full SKILL.md on GitHub.
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Source
- SKILL.md in the repositoryCheckingskills/01-内容创作/audio-processing/SKILL.md
Popularity
- Repository stars
- 37
- Repository forks
- 18
- 7-day trend score
- 18
Stars and forks are for the whole GitHub repository, not this skill alone. Refreshed 18 Mar 2026, 7 months ago.
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