vung24/mario/editor-application-set-state

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Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.

Install

npx vskill@latest install vung24/mario/editor-application-set-state

SKILL.md

The same SKILL.md was published earlier as togusa09/whisperer/editor-application-set-state.

Editor / Application / Set State

How to Call

bash
unity-mcp-cli run-tool editor-application-set-state --input '{
"isPlaying": false,
"isPaused": false
}'
For complex input (multi-line strings, code), save the JSON to a file and use:
```bash
unity-mcp-cli run-tool editor-application-set-state --input-file args.json
```
Or pipe via stdin (recommended):
```bash
unity-mcp-cli run-tool editor-application-set-state --input-file - <<'EOF'
{"param": "value"}
EOF
```
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
isPlayingbooleanNoIf true, the 'playmode' will be started. If false, the 'playmode' will be stopped.
isPausedbooleanNoIf true, the 'playmode' will be paused. If false, the 'playmode' will be resumed.
Input JSON Schema
json
{
"type": "object",
"properties": {
"isPlaying": {
"type": "boolean"
},
"isPaused": {
"type": "boolean"
}
}
}

Output

Output JSON Schema
json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor+EditorStatsData",
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor+EditorStatsData": {
"type": "object",
"properties": {
"IsPlaying": {
"type": "boolean",
"description": "Whether the Editor is in Play mode."
},
"IsPaused": {
"type": "boolean",
"description": "Whether the Editor is paused."
},
"IsCompiling": {
"type": "boolean",
"description": "Is editor currently compiling scripts? (Read Only)"
},
"IsPlayingOrWillChangePlaymode": {
"type": "boolean",
"description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"
},
"IsUpdating": {
"type": "boolean",
"description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"
},
"ApplicationContentsPath": {
"type": "string",
"description": "Path to the Unity editor contents folder. (Read Only)"
},
"ApplicationPath": {
"type": "string",
"description": "Gets the path to the Unity Editor application. (Read Only)"
},
"TimeSinceStartup": {
"type": "number",
"description": "The time since the editor was started. (Read Only)"
}
},
"required": [
"IsPlaying",
"IsPaused",
"IsCompiling",
"IsPlayingOrWillChangePlaymode",
"IsUpdating",
"TimeSinceStartup"
],
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"required": [
"result"
]
}

Security

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