wad4444/wcs/api
Claude Code and agent skill by wad4444/wcs
- community
Checking that the SKILL.md file is still in the repository.
Install
npx vskill@latest install wad4444/wcs/apiSKILL.md
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Skill
[Timer]: https://www.npmjs.com/package/@rbxts/timer [Character]: ./character.md [Status Effect]: ./statusEffect.md [Metadata]: ../tutorial/extras/metadata.md [Janitor]: https://howmanysmall.github.io/Janitor/
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Fields
Janitor @readonly
A [Janitor] object. Cleans up everything after skill ends.
CooldownTimer @readonly
A [Timer] object. Starts, when ApplyCooldown() gets invoked on server. Does not sync to client.
Character @readonly
A [Character] object this skill is tied with.
Player @readonly
A Player object the skill is associated with. Retrieved internally by Players:GetPlayerFromCharacter(self.Character.Instance).
Name @readonly
A string value.
ConstructorArguments @readonly
A table of arguments provided after the [Character] in .new().
CheckOthersActive
A boolean value. Checks whenever other skills should be non active for :Start() to proceed.
CheckedByOthers
A boolean value. Determines if other skills should check if the skill is active to proceed.
ParamValidators
An array of Validator functions that validate your starter params.
MutualExclusives
Constructor<AnyStatus>[]. An array of [Status Effect] constructors. If any of them is applied to [Character] object whenever Start() is called, it will not proceed further and skill will not be started.
Requirements
Constructor<AnyStatus>[]. An array of [Status Effect] constructors. Checks [Character] for the following effects to be applied before starting the skill.
CheckClientState
A boolean value. Toggles whenever the start function should check MutualExclusives, Requirements, ShouldStart, State on client side before firing a remote.
Events
Started
Fires whenever skill starts. Works on client and server.
Ended
Fires whenever skill ends. Works on client and server.
StateChanged
Fires whenever current skill state changes.
`Parameters:`
- NewState:
SkillState - OldState:
SkillState
Destroyed
Fires whenever skill gets destroyed (removed from the character).
MetadataChanged
Fires whenever skill metadata changes.
`Parameters:`
- NewMeta:
Metadata?- a generic type. - OldMeta:
Metadata?- a generic type.
Constructors
new(character) -> Skill
Accepts the [Character] and returns a new skill.
`Parameters:`
- [Character]
Methods
Start(params)
Server: Starts the skill. Client: Sends a request to server that will call :Start() on server.
`Parameters:`
- Parameters:
StarterParams- a generic type.
IsDestroyed()
Returns true if the skill is destroyed / removed from the [Character].
`Returns:`
- boolean
End()
Force end the skill. This is automatically called after OnStartServer() is completed.
Stop() @alias
Ends the skill. Alias for End().
GetSkillType()
Retrieves the skill type.
`Returns:`
- Type:
SkillType
GetDebounceEndTimestamp()
Returns the tiemstamp of debounce end. Retrieved internally using workspace:GetServerTimeNow().
`Returns:`
- Timestamp:
number
Destroy()
Destroys the skill and removes it from the character.
GetState()
Retrieves the current skill state.
`Returns:`
- State:
SkillState- reference
GetName()
Retrieves the skill name.
`Returns:`
- string
ClearMetadata()
Clears the current [Metadata]. Only works on server.
SetMetadata(meta)
Sets the current [Metadata].
`Parameters:`
- Metadata:
Metadata- a generic type.
GetMetadata()
Retrieves the current [Metadata].
`Returns:`
- Metadata:
Metadata- a generic type.
CreateDamageContainer(dmg)
Creates a damage container, with the current skill specified in Source.
`Parameters:`
- Damage:
number
`Returns:`
- Container:
DamageContainer
ApplyCooldown(cd)
Applies a cooldown to the skill. Works only on server.
`Parameters:`
- Cooldown:
number
ExtendCooldown(cd)
Extends the currently going skill cooldown. Works only on server.
`Parameters:`
- Cooldown:
number
CancelCooldown()
Cancels current cooldown.
OnConstruct(...args) @override
Called after class gets instantiated (both client and server).
`Parameters:`
- ...args:
...ConstructorArgumentsA tuple of arguments that was provided to.newafterCharacter.
OnConstructServer(...args) @override
Called after class gets instantiated on server.
`Parameters:`
- ...args:
...ConstructorArgumentsA tuple of arguments that was provided to.newafterCharacter.
OnConstructClient(...args) @override
Called after class gets instantiated on client.
`Parameters:`
- ...args:
...ConstructorArgumentsA tuple of arguments that was provided to.newafterCharacter.
ShouldStart() @override
Determines if the skill should start, when Start() is called.
`Returns:`
- boolean
OnStartServer(params) @override
Called whenever skill starts on the server. Accepts an argument passed to Start().
`Parameters:`
- StarterParams:
StarterParams- a generic type.
OnStartClient(params) @override
Called whenever skill starts on the client. Accepts an argument passed to Start().
`Parameters:`
- StarterParams:
StarterParams- a generic type.
AssumeStart(params) @override
Called right after the start request is sent from the client, under the assumption that skill is going to start. :::warning Assumptions are not always correct. In order for this to work properly make sure you set MutualExclusives and Requirements in OnConstruct. :::
`Parameters:`
- StarterParams:
StarterParams- a generic type.
OnEndServer() @override
Called whenever skill ends on server.
OnEndClient() @override
Called whenever skill ends on client.
Security
- Security scanPassed, 100 of 100Pattern checks on the skill's files.
- Model reviewNot runA model review is scheduled for the next rescan.
Quality evaluation
- Task evaluationNot runNo evaluation yet. Run one in Skill Studio.
Source
- SKILL.md in the repositoryCheckingdocs/docs/api/skill.md
Popularity
- Repository stars
- 55
- Repository forks
- 7
- Repository npm downloads, 7 days
- 9
- 7-day trend score
- 30
Stars and forks are for the whole GitHub repository, not this skill alone. Downloads are for the repository's npm package. Refreshed 19 Mar 2026, 7 months ago.
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